Imma let you finish reading this preview of The Last of Us, based on an hour-long demo of the game that SGCafe got to check out at a media event here in Singapore.
But before that, I just need to get this one thing off my chest: Resident Evil 4 is (arguably) the best survival horror game of all time.
It’s been several years since I’ve played RE4, but I still remember the very first time I ran into a zombie in that game: the bugger was hiding in a toolshed which, as protagonist Leon S. Kennedy, I had just strolled nonchalantly into.
Moments later, I was fending for my life as the zombie sprung onto Leon and tried to eat his brains out. Good times.
But why am I bringing this up in a preview for The Last of Us?
Because in an odd spook of coincidence (or a really cool and clever homage), the very first zombie I encountered in the demo was also standing around, hiding in a toolshed.
Developed by Naughty Dog, The Last of Us takes a cinematic approach to storytelling that the games studio established with their Uncharted third-person shooter franchise, but trades away all the big, blockbuster action set pieces in favour of the sort of intense, almost claustrophobic moments (picture getting swamped by zombies) more akin to Resident Evil 4.