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Submitted by john2 512d ago | news

Umbra 3 To Power The Witcher 3 & Destiny, Xbox One Support Officially Announced

DSOGaming writes: "Umbra Software announced today that its Umbra 3 Visibility Solution middleware is available for Xbox One, and that it is being used in upcoming games such as Bungie’s Destiny and The Witcher 3: Wild Hunt from CD Projekt RED, and it has been licensed for future projects from such developers as Eidos Montreal and Remedy." (Destiny, Dev, PC, PS3, PS4, The Witcher 3: Wild Hunt, Xbox 360, Xbox One)

True_Samurai  +   512d ago
Good to hear
thechosenone  +   512d ago
can't wait to see those side by side comparisons. lense of truth are going to have plenty to do next gen.

"Umbra 3 improves development workflow by enabling both rapid content iteration and the creation of more sophisticated levels and more detailed graphics content."
KillrateOmega  +   512d ago
Cool :)

I can barely stand to wait to get my hands on Destiny. It just looks like such a cool experience.
#3 (Edited 512d ago ) | Agree(10) | Disagree(0) | Report | Reply
talisker  +   512d ago
Remedy doesn't even use their own engine? Wow, just wow.
ZoyosJD  +   512d ago
It's called middleware.

It's software that is used in addition to whichever game engine they use.

BTW, using a pre-developed game engine is quite an efficient and effective way to put your game out, compared to developing everything from scratch.
talisker  +   512d ago
Sorry, I missed the middleware part. I thought they had a quite nice engine in Alan Wake.
dogdirt2000  +   512d ago
Umbra 3 is an impressive piece of middleware tech. It is used for s/w occlusion culling, which is where in-game renderables are culled out based on whether or not they are completely hidden behind other objects in the visible scene. If they are completely hidden, the engine can avoid doing unnecessary graphics api calls, which are quite costly, as well as to avoid doing gpu processing of geometry that will end up hidden.

As you can see, this is one particular problem within games development, and Umbra tries to be a solution to said problem - it doesn't run as a standalone, which is why it's called middleware. Nowhere in the article is it even suggested that they're referring to an engine.
#4.2 (Edited 512d ago ) | Agree(3) | Disagree(0) | Report | Reply
Supermax  +   512d ago
Looking promising
JohnApocalypse  +   512d ago
So will the next generation make game development easier then the current one?
jeffgoldwin  +   512d ago
For sony, ms, and the pc platform, that x86 cpu goodness is gunna make multiplatforms buttery smooth to make.
#6.1 (Edited 512d ago ) | Agree(3) | Disagree(0) | Report | Reply

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