Try our new beta!Click here
170°
Submitted by john2 988d ago | news

Umbra 3 To Power The Witcher 3 & Destiny, Xbox One Support Officially Announced

DSOGaming writes: "Umbra Software announced today that its Umbra 3 Visibility Solution middleware is available for Xbox One, and that it is being used in upcoming games such as Bungie’s Destiny and The Witcher 3: Wild Hunt from CD Projekt RED, and it has been licensed for future projects from such developers as Eidos Montreal and Remedy." (Destiny, Dev, PC, PS3, PS4, The Witcher 3: Wild Hunt, Xbox 360, Xbox One)

True_Samurai  +   988d ago
Good to hear
thechosenone  +   988d ago
can't wait to see those side by side comparisons. lense of truth are going to have plenty to do next gen.

"Umbra 3 improves development workflow by enabling both rapid content iteration and the creation of more sophisticated levels and more detailed graphics content."
KillrateOmega  +   988d ago
Cool :)

I can barely stand to wait to get my hands on Destiny. It just looks like such a cool experience.
#3 (Edited 988d ago ) | Agree(10) | Disagree(0) | Report | Reply
talisker  +   988d ago
Remedy doesn't even use their own engine? Wow, just wow.
ZoyosJD  +   988d ago
It's called middleware.

It's software that is used in addition to whichever game engine they use.

BTW, using a pre-developed game engine is quite an efficient and effective way to put your game out, compared to developing everything from scratch.
talisker  +   987d ago
Sorry, I missed the middleware part. I thought they had a quite nice engine in Alan Wake.
Anonagrog  +   988d ago
Umbra 3 is an impressive piece of middleware tech. It is used for s/w occlusion culling, which is where in-game renderables are culled out based on whether or not they are completely hidden behind other objects in the visible scene. If they are completely hidden, the engine can avoid doing unnecessary graphics api calls, which are quite costly, as well as to avoid doing gpu processing of geometry that will end up hidden.

As you can see, this is one particular problem within games development, and Umbra tries to be a solution to said problem - it doesn't run as a standalone, which is why it's called middleware. Nowhere in the article is it even suggested that they're referring to an engine.
#4.2 (Edited 988d ago ) | Agree(3) | Disagree(0) | Report | Reply
Supermax  +   988d ago
Looking promising
JohnApocalypse  +   988d ago
So will the next generation make game development easier then the current one?
jeffgoldwin  +   988d ago
For sony, ms, and the pc platform, that x86 cpu goodness is gunna make multiplatforms buttery smooth to make.
#6.1 (Edited 988d ago ) | Agree(3) | Disagree(0) | Report | Reply

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
30°

This War of Mine: The Little Ones – A Survival Sim worth Playing

24m ago - PS4Home: "If you let it, the game will give you a different perspective on the harsh realities of... | PS4
40°

The Gamesmen, Episode 106 – Take Two

27m ago - Join Hardlydan and Amras89 for game talk and fun! This time, The Gamesmen talk about a new Ninten... | PC
Ad

Gran Turismo SPORT Beta Testing Begins early 2016

Now - Start tracking GTS with Releases.com's release date alert service and be notified when the GTS beta launches. | Promoted post
40°

How To Share Screenshots Of Your PS Vita Games On Twitter With #PSVitaShare

54m ago - On the PS4 it’s very easy to share screenshots of your played games. Unfortunately, the PS Vita d... | PS Vita
40°

Wolves - Majestic, Not Murderous

1h ago - Jake Nichols with TheKoalition.com writes: "Media has a history of giving the wolf a bad name.... | Culture
40°

Review: Cobalt Sidescrolling Sadness - TiCGN

1h ago - When Mojang announced that they in partnership with Oxeye would release a new Indie title named C... | Xbox One