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Submitted by TGS 984d ago | opinion piece

Always-on: Not Always Awful?

If you are any sort of gamer, you’ve probably heard about the “demonic” and “communist-esque” always-on products. Over the recent years, the very concept has (arguably deservedly) garnered plenty of negativity, that’s been effectively drilled into many a clueless skull across the video game fandom. See, most gamers will tell you that ‘always-on’ is a horrible, horrible thing (including most of us at AlienLion) but it seems that very few are able to explain just why. Well, let’s argue with ourselves for a moment. Is it honestly that bad? I mean, sure, it’s inconvenient in most cases, but will always-on really mean the end of gaming as a whole and bring on an age where no Internet means no video games? (Culture, DRM, SimCity 5)

Irishguy95  +   985d ago
I love online. I would prefer an option to be offline. Simple as.
3-4-5  +   984d ago
Exactly...They are trying to take that choice from us.

When they control something, they can control/change how that make money off of it.

Companies like this don't know how to stop trying to control things. They have devolved into that and they aren't intelligent enough to figure out another way, so they push these ideas on us and try to spin it as if it's not that bad.'ve been good to me in the past. I don't care who you are though, your screwing with us and we aren't going to stand for it. Therefore a lot of us won't be giving you are money anytime soon.

Congrats. your own fault. not the media's.

Thank for ego.
rainslacker  +   984d ago
I'm sure the people that don't have internet, have internet caps, or have crappy internet could explain to this author just why it's bad.

I'm sure the people who were affected by the Sony hack could explain to this author just why it's bad.

I'm sure the people that just don't want to be connected to the internet for some reason personal to them could explain to the author just why it's bad.

I'm sure the people who bought SimCity or Diablo, can explain why always-on could explain to the author just why it's bad.

The author seems to base his entire point around the fact that it means we can now interact with all the wonderful people in the world. So, I'm sure the people who don't care about that kind of thing could explain why they don't want to be forced to.

Anyways, to the authors point...Always-on isn't always awful...I concede that. Required always-on is. The difference is in the option.
Kingthrash360  +   985d ago
old article I think......but I hate to buy things then have someone tell me what to do with it. it is mine if I don't want to have it online the it shouldn't make me do it. if I want to microwave it then I could do that.. and so on. if I paid then it's my choice or I dont buy....
#2 (Edited 985d ago ) | Agree(0) | Disagree(1) | Report | Reply
GribbleGrunger  +   984d ago
Whichever console I end up buying, I will inevitably end up with it being always connected to the internet. I just want to know that I can still play my console if I end up without internet. That's the issue here. All these articles are missing the point. Given a situation that I end up not being able to afford both, I'd then have to make a choice ... and given that I can't play my console WITHOUT the internet, the choice would be made for me: 'internet'.
#3 (Edited 984d ago ) | Agree(3) | Disagree(0) | Report | Reply
blib  +   984d ago
FU always online. FU spycams. FU bogus DLC that should have been in the base games. FU any type of consumables. FU ads. FU all the bells and whistles being showcased as something that gamers actually give a crap about. FU DRM. FU licensing agreements. FU declaring our purchases still belong to you, and are subject to your whims. FU major game companies. THE END IS NEAR! Folks, we're going back to PCs and Indie.
dumahim  +   984d ago
" but what did you expect from a game that had 12 million pre-orders in a span of six months? Who could possibly have predicted that so many people would order and play this in such a rapid succession?"

It's called a PRE-order. These did not just all of a sudden all happen on release day. There is a clear build up to such a day.

Also the aritcle seems to focus on one game. One game is not a big deal. Every game for an entire console is a huge deal. There's a large area of the US that does not have access to high speed internet. Also, how about our military? This was posted by someone on a different board I frequent.

"In 20 years of being in the Navy, I went on 5 deployments, 3 of them post 9/11. The last 4 of them being at the point where I had some sort of internet connection to send email. The connectivity was laughable at best.

The last 2 of them, I could go and load up a web page, hit control-alt-delete, lock the computer, go for a smoke, and the page would be loading up still. I could not count the number of XBox and PS's there were on the ship, it was in the hundreds. Those guys did not have access to an internet connection and they swapped games around like they were exchanging reading material. The Exchange was cleared out of every game that was hot or not before a battle group deployed.

If XBox goes down that route, I can see them losing a huge fan base of the guys and gals in uniform overseas and/or deployed that don't have access to crap or it's worse than dial-up if they do. That passing by word of mouth might cause more damage than they can count on."

Does Microsoft really want to go with the attitude that the military is not eligible to play their games anymore? No internet? Get with the times and deal with it.
KillrateOmega  +   984d ago
The main issue here is whether or not the console can still function if it's denied internet access for whatever reason.

Many military people like to play games too. It passes the time and helps them relax and have fun. Unfortunately, they're often stationed in regions with little to no internet connectivity. A required internet connection would basically be the same as giving these brave men and women the finger. Even a 24 hour check-in, which may be somewhat bearable for us, would too much to ask of them.
#6 (Edited 984d ago ) | Agree(3) | Disagree(1) | Report | Reply
Jek_Porkins  +   984d ago
Had it been to where you need an internet connection 24/7 to play games, I would be ticked off completely, however, now it seems like it's just a verification and then you're free to turn your console off to play the game. I'm okay with this, I feel like it's minor enough and there to protect against piracy, which really hurts smaller developers. I mean if you look at how many times Alan Wake was pirated on Xbox 360, it's something like 2 million times.

As long as current reports are correct and you can buy used games, borrow games and such, it'll be a sweet day one purchase for me, and it'll run my streak of buying consoles on the first day to 10!
despair  +   984d ago
Firstly where are these "12 million preorders" number coming from? In may EA's quarterly report said they sold 1.6 million copies of the game, farcry from 12 million.

Secondly the "article" is a convoluted piece of nonsense that says nothing at all.
lisamonroe   984d ago | Spam
pop-voxuli  +   984d ago
yes it is.
claud3  +   984d ago
No never online... It freaking sucks and pointless
JBSleek  +   984d ago
I think a check in every 24 hours seems fine to me. My adobe subscription does that probably to verify you have a license and that everything is up to date.

I'm alright with what Xbx One is doing via online but I know many people aren't which is really valid.

I think a check in is fine ever so often though. In this connected world I don't think that's so much to ask for and you can still play offline.

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