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Submitted by john2 411d ago | news

Thanatophobia is an indie survival horror game, based on Resident Evil's classic gameplay mechanics

DSOGaming writes: "Now this is a pleasant surprise. We all loved the first parts of the Resident Evil franchise. You know; fixed camera viewpoints in which players control the main characters in order to solve puzzles. So, meet everyone Thanatophobia; a PC game that is based on Resident Evil’s classic gameplay mechanics that looks more interesting than Resident Evil 5 & 6 combined." (PC, Thanatophobia)

ltachiUchiha  +   411d ago
Just from the image it looks like a resident evil game from the passed. Would like to see some gameplay.
TheBrownBandito  +   411d ago
Sorry. Badly scripted, bad voice acting.

Sounds like Duke Nukem, but at least the voice acting in Duke was intentionally cringeworthy. Looked ok visually, but the voice acting just sounded off putting right from the start. :(
#1.1 (Edited 411d ago ) | Agree(1) | Disagree(0) | Report | Reply
greatcrusader44  +   411d ago
Very nice, replayed Resident Evil Remake a few months ago and forgot how amazing it was. While I'd love a new RE in that style (or at least a RE2 remake) but since that is unlikely, I'll take a good indie RE game any day.
Kyosuke_Sanada  +   411d ago
I heard of this title about a year and a half a go. It's been hush for a while but glad to see it still in production.
DevilVergilX  +   411d ago
What anime is that?
Kyosuke_Sanada  +   411d ago
It's a hentai called Kyuuketsuki. It's okay and the animation quality for the last episode is damn good.
gantarat  +   411d ago
look like Silent Hill Than Resident Evil.
ElementX  +   411d ago
When I think RE mechanics I think horrible camera angles and awful controls.
Yeah, RE6 was terrible. >_<

RE: CvX was da sh*t!!! >:b
ElementX  +   411d ago
I mean the first few
HarryMasonHerpderp  +   411d ago
Some people see it that way.
Some people see the camera angles as a way to create tension and they have a lot of impact on the mood of the game. As for the controls I've never once had a problem with tank controls in horror games.
Some tweaks here and there maybe but they were never a huge problem to begin with in my opinion.
#5.2 (Edited 411d ago ) | Agree(2) | Disagree(0) | Report | Reply
lol awful controls. The controls are exactly the same. EXACTLY THE SAME. The only thing that changed is the camera angle. And no it wasn't horrible. As HarryMasonHerpderp mentioned "Some people see the camera angles as a way to create tension and they have a lot of impact on the mood of the game." My friend picked up Code Veronica when i was like 9. He played it for like 5 minutes and said the game sucked due to the same old "awful camera & controlz" excuse. He gave it to me, i found it a bit annoying at first but once i realised that up meant forward and down meant back (like in EVERY game),,, it wasn't as "horrible" as most people claim. Plus those games had great stories.

You know, the thing modern day awesome action camera controls RE's DON'T have?
MooseyXTC  +   411d ago
Looks more "have you seen my daughter" than "don't open that door".
I am interested, though.
Klonopin  +   411d ago
I'll definitely be keeping a close eye on this one. Looks promising.
Klonopin  +   411d ago
@ElementX You ever heard the expression "less is more"?. The pre-rendered backgrounds gave Resident Evil so much atmosphere and personality. Controls in RE were like chocolate to peanut butter. The fixed camera angles and moody lighting added tension because you couldn't tell what was ahead of you. The environments oozed with many subtle details. I have yet to play a Resident Evil game in 3d that captures that same experience. RE4 and Revelations are great games, but neither one has the charm that made the old games so appealing.
#8 (Edited 411d ago ) | Agree(1) | Disagree(0) | Report | Reply
ElementX  +   411d ago
You sound like an apologist. The aiming in the first few games was awful there's no way around it. The slow movement was also a pain.
FrostyZipper  +   411d ago
Pretty much this.

Sorry hardline RE fans, you look through nostalgia goggles all you want but the fact of the matter is that simply navigating through the pre-RE4 games was a royal pain in the behind. Hell, part of the reason I avoided combat so much of the time was because it was simply impractical, those fixed camera angles helped none and that final boss fight in RE2 killed me hundreds of times simply because those controls were so clunky.

Don't get me wrong, at the end of the day I enjoyed RE1-CV, but at the same time I'm not blind to their faults; and there are many that I don't want to see replicated in games today.
#8.1.1 (Edited 411d ago ) | Agree(0) | Disagree(2) | Report
Porcelain_Chicken  +   411d ago
Aiming was awful? LOL OMG xDDDD You sir are trolling the heck out of Resident evil aren't ya? lol You'd press R1 and then hit square to aim & shoot, pretty much like in every game what exactly was so awful about that? It was great for a game of it's time. Also the slow movement bit is just a desperate troll attempt. While running from the walking undead through the tight corridors of the first 7 games (Re, Re2, Re3, Re:CV, Re: Dead Aim, Re Outbreak 1 & 2) I never once felt the NEED to run faster. Unless of course i recklessly ran into a hunter.

Also, besides the camera transitioning bits stopping you for like a quarter of a second, I'm pretty sure Leon runs at about the same speed in Re4 as he did in Re2. In Re6 he would dash his way through a level in seconds but it added little to nothing to the gameplay or story.

So sir, please stop trolling. These games weren't anywhere near perfect but they aren't the catastrophes you try to make em out to be.
#8.1.2 (Edited 411d ago ) | Agree(1) | Disagree(0) | Report

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