It’s sad to say but there is still a strong prejudice when it comes to women involved in the video game world. Females that game, deal with a certain level of sexism and doubt about their abilities and passions. Women who want to report on games struggle to get taken seriously and not as glorified “booth babes”. Sadly the number of women making games for some of the major game companies is depressingly small.
All is not lost though, as women are breaking into the world everyday. It’s worth noting that the following women helped to create the games that you love and play.
Is the future of artificial intelligence in video games playing out in a cyberpunk ramen bar? Tech companies would like you to think so, but game writers aren't so sure.
From witnessing countless ai generated articles and content it's clear ai is not very creative and often produces nothing but word soup so I'd like to keep ai away from storyline or side quests as much as possible
Where does ai have a place I think ai can be used effectively in upscaling technology or the remastering process for older games touching up assert etc however it must be done with human supervision ala GTA trilogy where it was used but clearly not vetted before being included in the game
I mean the core issue with AI is exactly what it's substituting. Generating visual art is a perfect example of this. Currently, if you want to use AI to generate anything short of a background, you are going to deal with numerous drawbacks. From anatomy issues in humans and animals to completely broken fonts for logos and visibly recycled styles.
But when it comes to writing, things are a bit messy. There are indeed extremely talented writers out there working on video games. But there are also a lot of them who really aren't, and we all know it. Take games like the recent Suicide Squad or Starfield; those game scripts could very well have been done by AI.
Another issue with AI writers that is often pointed out is the ludonarrative issue. Basically, AI, by its very nature, wouldn't be able to write within the context of the game mechanics and scenarios, which would lead to a lot of ludonarrative problems and break immersion. However, against that argument, one need not look further than The Last of Us Part II. That game is a embodiment of ludonarrative issues and is still considered by many as one of the best games and game stories out there, so it's clear that for the majority of the market, that would not be an issue.
So AI, with all its limitations right now, probably wouldn't hurt game stories as much as the writers would like gamers to believe. I doubt that it would improve what we have now, but given what we have now, I also doubt that it would be measurably worse.
As it stands right now, AI is really good at taking existing concepts that a human imagines and then organizing them into a coherent story. You still need creativity, but I think having a "room of writers" is probably no longer necessary. So in that regard AI is taking jobs. For instance, let's say I provide AI with a number of characters and what their personalities are. I might say, (if making a murder mystery) the Butler who seems like the protagonist is actually the killer. If you try this, AI will do a pretty fantastic job of writing dialogue between characters that would lead you, as the reader, not to suspect who the killer is. Normally a writer works with other writers and breaks a story down into parts where the characters motives start as unclear and then progressively become revealed. AI does a really nice job with foreshadowing also. You can also tell AI to incorporates symbolism, and misdirection. TLDR; I'll never not use AI when writing a story. It's just a tool that when used properly will make good writing great.
The release of more high-flyers like Palworld and Helldivers 2 could save game spending from dropping to 10% in 2024, predicts an analyst.
A gorgeous real-world Miraidon from Pokemon Scarlet and Violet has been created in Japan by the Toyota Engineering Society.
maybe they just dont want to makes games
*facepalm*
When are people going to learn that anonymity makes EVERYONE a target? Look how many female game journalists there are today and tell me that they aren't taken seriously. Ugh. I'm tired of people failing to do any research and just jumping on the "women are oppressed" agenda. People who say that don't even know what real oppression is.
Does it really matter? Shouldn't you be glad that women are in the gaming industry AT ALL? I swear feminists are never satisfied.
Crap article. Sure, there may not be as many females who LEAD projects, but how can you know how many are actually helping create the games? How many people can you name of the hundreds of people who worked on GTA IV? Back in the 80s there was something like 40% of females working in computer science scene, maybe the game industry just isn't exciting for females, or maybe it is seen as the stereotypes of childish neckbeards sitting around programming all day. Gaming has been more targeted towards males in the last few decades, so maybe that has a role, but I don't think it is BECAUSE they are female that they don't have a job in the game industry.
Also, the person leading OUYA is a female, glad to see a mention of her in your article...
It's BECAUSE, historically, in a male-dominated industry, women are frequently not allowed to join the 'club" and if they are, then are frequently subjected to not being taken seriously as evidenced by the fact that industry for industry they are not paid equally with men but rather less than men for the same job. Nobody is saying that this is ALWAYS the case or even the case for ANY of these women but lets face it, gaming is a male-dominated industry/hobby. Because the author expresses an opinion not well-liked by the lot of you, you ALL very quickly dismissed her and her article with comments like "crap article" or "white knight BS" or with sarcastic, snarky comments such as "The world must believe that it's men's fault". Are you saying it's the woman's fault that they face tougher scrutiny, sexism, unfair treatment, etc...? Did any of you READ the article? Yes, the author does mention "females that game deal with a certain level of sexism and doubt about their abilities and passions" and she does briefly talk about female game journalists facing down the "booth babe" image. How do any of you know that females in the industry DON'T face sexism? And if any of you ARE admitting that they do, why are you so quick to ridicule the author and dismiss her opinion? The author is a female working in a traditionally male-oriented industry and I tend to trust her opinion when she says women in the industry tend to face sexism rather than the opinions of the highly dismissive, troll-like commentators that have thus-far shown themselves here. At any rate, the article ACTUALLY focuses on the highly intelligent and successful women pioneers in the industry and I think THAT is a terrific thing to focus on!