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Submitted by shodan74 575d ago | opinion piece

How Not To Screw Up A Video Game – 4 Simple Steps

Fed-up with uninspired experiences, exploitative DLC and restrictive DRM, disgruntled gamer and professional business consultant Dave ‘Mack’ McConkey offers developers and publishers four crucial rules for avoiding disaster – and launching a genuinely great game. (Aliens: Colonial Marines, BioShock: Infinite, Culture, Mass Effect 3, PC, PS3, Xbox 360, XCOM: Enemy Unknown)

Lord_Sloth  +   575d ago
Step 1: Don't fund a greedy and shifty dev team to make you 1 game and have them turn around and have you fund 2 of their own without your knowledge then give you a crap title with whatever's left of your cash.
Prcko  +   575d ago
They all need to ask Naughty Dog team :D
hazelamy  +   574d ago
5: don't let gearbox develop based an ip they don't own.
VTKC  +   574d ago
don't deceive the consumers
#4 (Edited 574d ago ) | Agree(0) | Disagree(0) | Report | Reply
HellFeast  +   574d ago
How To Screw Up A Video Game – 4 Simple Steps

Step 1: Aliens Colonial Marines
Step 2: Aliens Colonial Marines
Step 3: ???????????????????????
Step 4: Aliens Colonial Marines

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