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Submitted by AmayaAi 523d ago | opinion piece

Social Gaming and the Next Fiscal Year

At it's core the video game industry is a business, and like any other business the primary intend of each company within this field must sell as many people as they can their product. With video games spanning out from PC and dedicated consoles into casual devices such as phones and tablets fiscal information from these large corporations have shown that cheap or free titles on these various devices have proven to net the same or more revenue than some triple-A titles.

By analyzing the fiscal year of major video game companies we've notice that investments have been tailored to support the creation of more addicting social games that rival the triple-A market. (EA, Industry, Namco Bandai, Sega, Take-Two)

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