Yes, I completely agree that it looks boring. That said, I have to echo the comments of those above that say if you don't like the game, don't buy it. There are plenty of other racing games in the PS2/PS3 library that should meet your fancy.
great spin, keep trolling, keep losing bubbles you deserve it, you obviously are going to lose bubbles, BTW i have done that before in real life on a Mitsubishi evo V in the carribean, were cops dont really give a damn how you drive, and you can jump smoothly. good job, you fail.
He is king of right he landed on his front wheels first so there should be some kind of effect. not just drive away smooth has nothing happened. Yes also you can land perfect.
The first jump happends about 16 seconds in. The car lands its 2 front tires followed by the back 2 tires without any bounce or slight loss of control. That is impossible. Plus it takes a nice amount of speed to jump that high and it looked like the car was in cruise mode. And the second jump near the end is just laughable. It looked like he jumped 40 feet with a nice smooth landing. LMAO
I guess it still is the same ole GT. Pretty graphics with nice looking mountains but horrible physics.
So you can't prove me wrong, huh? So do the next best thing and take my bubbles away. That just proves that I am right. :)
first knight...you are right about the jump....however....the LMAO phrase just proves you are a fanboy and that u are lovin a flaw on a game which is not on 360. if gt5 was on 360 (doubts if it could be pulled off on 360 hardware, buts thats just my opinion) then you wouldnt have laughed your a$$ off at the jump now would you ? troll...
"doubts if it could be pulled off on 360 hardware, buts thats just my opinion"
Actually that is a comment of a fanboy.
Heyheyhey...Like I said earlier, GT was never about spot on physics. If anything it plays more arcade style than sim. It was always about graphics. Since our last debate, their were about 8 more GT videos or screenshots. Nothing has been said about the actual gameplay or physics of the game. The graphics was always the prime reason why GT was so popular. Forza was always about gameplay/physics first. You won't see cars flying off the road in Forza.
This video is just a small reminder that GT has great graphics with beautiful backgrounds but lacking in true vehicle physics. Try to prove me wrong.
I'm always ready for a good civilized Forza vs. GT debate. I'm not using foul language. I'm not calling anybody names. I'm just calling it how I see it. If you don't like it, either prove me wrong or put me on ignore.
FirstKnight, this guy's playing on "arcade" mode, you can tell by how he turns. Anyway, once you flip it into "professional" mode, the gameplay completely changes, the physics are night and day (though you are correct about the jump - I just tested it on professional mode on the Japanese version I own, hopefully they fixed that on the EU/US versions)
I've played both Forza 2 and GT5: Prologue and I can say that polyphony matched or exceeded in physics compared to Forza 2. You might want to give GT5: Prologue a play through before you bash it by watching videos.
like you, i don't like callign people "xbot" or whatever, i just try my best to re-inforce the points i make
the point i would like to bring up is that this is "prologue"- PD has another year to work on the full game and they will aiming to surpass Forza with it
besides prologue already outdoes Forza in many areas like graphics as you mentioned, and stuff like GTTV and 16-player online races
the full version of GT5 wil also have double the cars and tracks of Forza, fully licensed by every manufacturer and everything will just be very authentic
ok perhaps FOrza 2 > GT5:P
but im willing to bet that GT5 >>>>>>>&g t; Forza 2
i guess we shall have this debate again when the fulll game ships ok?
Please bring this to the open forum.... honestly you really sound like a KID and we know your older than that how sad.
Can Forza do better...? we will see how this Demos is in a month
Im pretty sure in the back of your mind your going to nitpick how the racing crowd in the game does not move realistically.
Please grow up.... If many of you acted just like you you wouldnt believe how bad forza will be bashed for its flaws.... but there is no point it doing that because its a freaking game and it is NOT reality.
Firstly i don't know how much i can trust your opinion with a name like that but here goes..
I already know that the physics in this gt are much improved on previous versions my only fear now is that from that replay the ford gt does not seem to have any sense of speed which is more worrying then anything else.
Also the racing didn't seem that exciting in comparison to a forza2 replay where collisions,coming off the track,skidding,spinning you name it could happen. With forza2 theres this excitement from driving on the edge and feeling the control rumble as you push the tyres to just under their breaking point. Jeez ive seen cars get completely flipped before in bad crashes.
I want gtp to be amazing as a race fan but this replay does worry me. From playing the game what do you think of this as for me that was the main problem with Gt's was the lack of speed unless you completely kitted your car out.
The game looks fantastic, but seriously can we get rid of that sqeek that the tires do. We have had the exact same sqeek since gt1. I really hope that the jumping physics aren't how the whole games physics are.
Think they just wanted to show the same track from GranTurismo-HD version... but with the new set of cars for the Prologue Series.
A few requests' here... hope Sony/Polyphony could bring in the Bugatti Veyron, Porsche 928 and Mazda Furai LeMans concept racecar as download in the near future. Please.
I love the GT series and gt5 looks amazing to say the least,but i just seems more of the same,sure it does look fantastic theres no doubt about that but whats up with the physics,the car landing looks way off just like firstnight has pointed out.For the next generation of GT the physics should be real world,the dev needs to spend more time on the physical world aspects of GT not just the graphics,lets hope the finished GT5 has this sorted and please change the horrible trye screeching its been the same since GT1 for gods sake..peace
Indeed and exactly like how people also slag on other obviously great games such as Halo.Move one great game franchise exclusively onto another platform and very soon it would become great all of a sudden - it's all very childish and a shame but not at all suprising.
If i was still the biggest fan of GT then i'd be going nuts looking at how lovely the game is coming along.
This game is made for people who want to race fancy cars and have fun at it all day long. People who want a sim that takes a bit of getting used to can play something else. I love GT for it's ease of use and who cares if the physics are a bit off. I play it to collect the cars and drive with 15 others online. It suits me fine and looks awesome!
Thats true. He didnt say that in this fread. But there both good and have advantages over one enother. Because his a fanboy people atomatically think of this vs crap. But some people take to extreme and hate the other game because it on the other platform kind of sad dont you think?.
Well if they make it like GT4 then they will probably penalize you for moves like a "jump". Without having damage models, they can't really do much as for an affect when you land. Hopefully when the full game is released they could add it, but till then, GT will still own everything else out their anyway. Another thing is, Prologue seems more like an Arcade portion of the game.... also, the Ford GT looks f*ing amazing!!
Nobody does replay better than Polyphony.The camera movement is uncanny and this probably lends to why their games always look better than anything else while in this mode.This time round they have lighting that's better than anything other game and of course their unmatched physics which also helps replays look so damn real.
Does this translate into better gameplay, well i guess it does if you're into this great franchise.
The one game that i would buy a PS3 for but in the back of my mind i know how likely i'd play it for a bit of wow and then go back to Project Gotham's more immediate and still very dishy visually racer.
GT fans and i was at one point should be happy though
True the landings seem fake but the rest looks awsome and i dare any forza2 fan to compare this replay with any forza replay. Looking at forza replays is like looking at cartoons both gfx and physics look cr*p and even worse is watching a live race online is hillarious with cars skipping and popping all over the place. So yes gt5p looks like a huge leap from forza2 but it does need more work to perfect it.
Btw i played f2 everyday since release and will keep playing till gt5p comes out. If you fancy a chalenge let me know: XBL: Geo the Stig PSN: geo-the-stig
In real life... you spin out. simple as that. suspension gives in. chambers on all axis would buckle.
But it's hard explaining the truth. Play Forza2 and watch Real racing on Television.... you 'll see what i'm talking about.
GT has brought nothing new to the table.
The GT40 having that amount of air time plus the height in which is reached....then having it come down with out damage, scratch, even without sparks...makes GT an arcade racer.
It can look pretty as much as it wants. but when the rubber meets the road...GT fails on being a real simulation.
sim·u·la·tion Pronunciation[sim-yuh-ley-shuh n] 1. Close resemblance or imitation, as of one symptom or disease by another. 2. Assumption of a false appearance. 3. Reproduction or representation, as of a potential situation or in experimental testing.
you wont get kudos for breaking the rear tires lose and tailing it around the turns
in real life you lose speed whenever you lose traction. GT has always been about hitting your braking points and getting on the gas when you hit the apex. Its about the way the car reacts to this imput and its about how realistic the real life cars handle these imputs. When a driver from BMW says the car handles spot on to real life then you start to understand what GT is all about
I've actually watched that jump again and again, and i can see where some of you are coming from, however you have to take into account, when the car lands the tire's are facing head on and in the same direction the car was driving, now depending of the front suspention, there is no reason why that landing and driving on couldn't happen, with a little bit of slow down and a slight loss of control at best. Now the only thing i have to really go by is my 125CC go-carting experience and a handfull of driving lessions, so correct me if im missing out on something here.
Still those complaining about that really are nit picking for faughts
No game is perfect. But GT5 is as close as any game on any console has made it so far:
First knight, you know about driving physics. WHat do you drive competitively? If nothing, theres the door.
The gear nuts at Top Gear have given the Gran Turismo series its physic blessing, as well as MotorTrend. However I'm sure Jeremey clarkson will be offended that you believe otherwise, l o l. I find it funny that people have to stretch so far to find things wrong with games on the PS3. Gotta bring out the electron microscopes to check it.
Everyone on the PS3 will be enjoying a top notch game. Question the physics all you want, GT5 is fun. You aren't a race car driver, never will be, so why does it matter to you whether or not you "fall" right while doing a jump? Do you need to prepare? LoL. I take my g35 coupe to track days often, The physics of the GT series have always been perfectly fine. I don't use a game to dictate how I am to drive in rea life "Wait I can bounce off cars to take turns! I'm going to do that in real life now!!!" "Wait, if I hit a wall.. theres no damage? That must mean real life is like that too!" Its asinine thinking.
Its amazing that you think that Polyphony is some inferior developer that couldn't pull off physics of the Forza crew, are you kidding me? Polyphony has been in the business for more years. Nevermind you'd just have to google the companies to know who the superior dev is.
Forza looks like crap, and its fun. Physics are 100% terrible, there is no difference entering turns with rwd/awd/4wd/Fwd vehicles. You don't have to shift weight, and you can always WOT turns. Don't come in here talking about how amazing its 4 year old physics are.(dev cycle) You guys love comparing old ass games to the PS3's pedigree titles. Just isn't going to work bros. GT has a legacy that it HAS to live up to, to push another 10 million units, if it fails on that, it fails the audience. The Audience is car manufacturers, race car drivers, enthusiasts, and just fans of the series.
If Forza's physics are so good, find me a published article from the Car Enthusiast community speaking about it. Not some fat dweeb from Gamespot.
ITs sad that MS permanently put on those fanboy goggles. You guys have a photoreal amazing game, an you cant enjoy it because for some reason you hate sony for showing a kz2 cgi trailer, and saying 4d. Sad Sad Sad.
OMG 2 million + preorders in europe and USA already
This game will sell over 1.5 million on its launch day in europe
COnsole war comes to an end on March 28th 2008 in europe
Console war ends on 12th JUNE WORLDWIDE
PS3 FTW
I can't be the only one who thinks this game looks incredibly boring?
LMAO. What's up with those cars flying in the air and coming down all smooth without a hitch. So much for GT having good physics.
The game looks fantastic, but seriously can we get rid of that sqeek that the tires do. We have had the exact same sqeek since gt1. I really hope that the jumping physics aren't how the whole games physics are.
Think they just wanted to show the same track from GranTurismo-HD version... but with the new set of cars for the Prologue Series.
A few requests' here... hope Sony/Polyphony could bring in the Bugatti Veyron, Porsche 928 and Mazda Furai LeMans concept racecar as download in the near future. Please.