IGN: "An emphasis on free-running makes Techland’s new game stand out."
From the look and sound of it sounds sort of Mirror's Edge meets Dead Island. Likely much faster paced and could allow for more tension when trying to out run fast moving zombies while leaping rooftops with the Norms below. Hopefully though they thought of other ways to do things as I would love having the possibility to outrun/outthink or lethally takedown zombies be it with quick combat, more traditional DI brute force or even "stealth" at times (sneaking around corners/rooftops and able to pick off some with silent weapons or using environment).
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