Masoud House of DualShockers writes:
"The Last of Us has turned heads ever since its reveal, taking the much overused zombie apocalypse genre and tweaking it with a deadly real-world parasite fungus called the Cordyceps. Couple that with the theme of survival (and to what extent some people will go to ensure it), and The Last of Us is a story that could take the best of Romero’s socio-political Dead movies and Fallout 3‘s horrible Wastelands, and package them into a new strong and powerful story. After trying out two levels of The Last of Us recently, it seems to me that the game feels very much like a zombie-infested Uncharted game, which continues the narrative quality Naughty Dog is known for, but only marginally reaches past the Nathan Drake formula.
"The Last of Us plays very much like Uncharted. There are plenty of minor differences between the two, but the two games are very similar in design and presentation. Of course, this makes sense: Naughty Dog split their team to have some continue developing Uncharted 3, while the other half went on to create the The Last of Us. And there’s nothing wrong with that. Much like Uncharted, the story is strong, but focused less on a crazy adventure around the world, and centered more on the moment to moment danger its main characters Joel and Ellie get into. Where Uncharted‘s Nathan Drake and pals get into fast-paced shootouts that usually involve buildings crumbling and vehicles crashing, The Last of Us takes a much slower approach to action, drawing out the terror and suspense of encounters to emphasize the beauty and brutality of the world Joel and Ellie now live in."