With the announcement of Quantum Break, DefaultPrime's Lucas looks deeper into the male and female, joint protagonists and why so many developers are choosing to utilize that dynamic in games.
Definitely better than muscly action men imo
I think the recent trend for games to use the dynamic of a adult male player character charged with protecting a young female who is of significant importance is because it's emotionally powerful, and very natural. I have some little nieces who I cherish immensely, and I know there's literally nothing on Earth I wouldn't do to protect them.
to be fair we have no idea what the game is about yet.
Personally I'm expecting the girl to be a supporting character as they later showed an adult male in a more 'gameplay' style cutscene near the end. I wouldn't mind more female leads though as done right the difference is minimal depending on the role and setting. It was by far the best part of the show (for me) as I can't wait to see what Remedy does with a bullet time enabled Action game again ;) I may be disappointed in many aspects of the reveal but not by now knowing they are working on another new IP for MS (and better make a new AW next as I was initially disappointed it not seeing it after hearing Remedy mentioned).
female in general are so underrated. seriously, I get tired of guys sometimes.
I like young females.
It seems like sometimes I'm the only one that doesn't care about my protagonist's gender. I know it isn't true but it certainly seems like it with how much focus on a character's gender, and not the character itself, journalists seem have.
I think it depends on the game--deep down I still wouldn't want to play a game like Gears of War as a female lead. Supporting characters fine but just Gears is too 'meathead/macho' for me to even want to imagine how annoying that character would be on so many levels and for them to reimagine it sufficiently would cause the game to implode. Heavenly Sword though was a great example of a true Femme Fatale imo--shame it wasn't received better (probably in part due to early release). Remember Me looks to be pretty good as well and although Heavy Rain wasn't 'exactly' a female lead it was definitely a great example of how to do a female character 'right'. The same for many, many games this gen (and quite a few of them being PS exclusives actually). There is nothing wrong with female protagonists as long as it suits the story and character and especially true if there is some sort of emotional attachment that can form. Its one of those things people usually don't talk about but given the same circumstances we are much more likely to 'feel' for a female than male. It might sound sexist, but its no less true--doesn't make them less fitting for other roles though.
So like three young female protagonist equals taking over games now? Also Clem wasn't the main character in the Walking Dead, yes having her with you heavily influenced your actions, but she wasn't the main character.
this will turn gamers to pedifiles
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