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Metal Gear Rising: Revengeance Deserves Multiple Playthroughs

When I booted up Metal Gear Rising: Revengeance for the very first time, I couldn't help but feel somewhat underwhelmed. Gone was Kojima's trademark eye for detail, replaced with uninspired environments and shonky stealth mechanics. The high-heeled, peroxide ninja, Raiden, contrasted harshly against the dull and grey backdrops - with his brilliant character design only serving to highlight how bland everything in the background was.

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