20°
6.0

Thomas Was Alone Review - Chaos Hour

What began as a prototype way back in 2010 over one single weekend was later submitted to a flash portal, the positive reception received from the submission encouraged its creator to expand his idea, with better visuals and a fancy score this became Thomas was Alone.

Story seems to be important with this game and the story follows a glitch of AI called Thomas, as the title states, in the beginning Thomas was alone. Not long after however, other blocks of AI start to cross Thomas’ path and in total including Thomas there are seven unique blocks of AI, each with unique abilities and personalities.

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chaoshour.com
90°

Switch eShop deals - 80's Overdrive, Assassin's Creed III, Spice and Wolf VR, Thomas Was Alone, more

A number of new deals are up and running on the North American Switch eShop. These include 80’s Overdrive, Assassin’s Creed III: Remastered, Spice and Wolf VR, Thomas Was Alone, and more.

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nintendoeverything.com
50°
8.0

Review: Thomas Was Alone - Nintendolife

As it’s a package from 2013 of a game that reportedly sold a million copies, you probably already know if you need to get Thomas Was Alone. If you haven’t played it and you have a Switch then you absolutely must get the demo – right away, no excuses. Its playful elucidation of how games work shouldn't be missed by anyone interested in the medium. The full game gives you a few hours of good platforming with great presentation and a well-told story. And as an artefact of its era of indie games, Thomas Was Alone is a delight. The game can be experienced start-to-finish in a few short sessions and Bithell’s commentary provides a sort of meta-narration to motivate another playthrough if you haven’t heard it before. In short, Thomas Was Alone was pretty great when it came out, it’s held up well and now it’s on your Switch.

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nintendolife.com
50°
8.0

Review - Thomas Was Alone (Switch) | WayTooManyGames

WTMG's Leo Faria: "I thought Thomas Was Alone was just going to be yet another pretentious indie darling, but I’m glad to know I was dead wrong. It’s not only a well-designed puzzle platformer with good controls, but also a story-driven treat for the eyes and ears, a game that will make you care about a bunch of moving rectangles, somehow. It might not be very replayable (actually, let’s double down on this: it’s devoid of replayability), but it’s still pretty fun while it lasts. No matter where you decide to play it – and believe me, there are tons of platforms to choose – this game is worth experiencing at least once."

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waytoomany.games
Unknown_Gamer57941152d ago

Any game that can make you care about basic shapes is doing something right IMHO.