Submitted by ltachiUchiha 436d ago | screenshot

This Wii U Game Doesn't Seem as Polished as Its PS3 Version

By Brian Ashcraft

The first Yakuza game debuted on the PlayStation 2. Last fall, an HD version of the game hit the PlayStation 3. This summer, it's coming to the Wii U. How does it stack up?

Today, the first screenshots for Yakuza 1 & 2 HD Edition for Wii U hit the internet. Via 4Gamer, there were two images: One of the in-game world and another one of a map. Here's the game image: (PS3, Wii U, Yakuza 1 & 2 HD Edition)

Credit url: jin115.com
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cleft5  +   436d ago
Thats because outside of Nintendo 1st party games they are just ports that aren't optimize for the system, maybe with the exception of ZombiU.

Core gamers aren't stupid, they understand a substandard port when they play it. Lego City is amazing, but there is no reason for those horrific load times other than a poorly optimized game.

The Yakuza game is clearly just a port of the ps3 HD version, maybe they will do something more to optimize it but only time will tell.
#1 (Edited 436d ago ) | Agree(28) | Disagree(42) | Report | Reply
imXify  +   436d ago
But ZombiU wasn't a port. :|
#1.1 (Edited 436d ago ) | Agree(53) | Disagree(14) | Report | Reply
xursz  +   436d ago
You misunderstood what he said.

He's saying outside of Nintendo published games the WiiU has just a bunch of ports. The exception is ZombiU, one of the few original third party games.
imXify  +   436d ago
^ Yeah I was aware of that before posting
People would either understand what I said or what you said.
abzdine  +   436d ago
this is shame, even PS2 games can't run correctly
jsslifelike  +   435d ago
Does anyone take a second to think that it just may be a shitty port job? Or that these screens aren't even final?

Soooo tired of the WiiU doom-and-gloom internet hive mentality...
mcstorm  +   435d ago
@jsslifelike I agree. We all know the WiiU can out do the PS3 and 360 because of NFSMW. Plus we have not seen much of this game on the WiiU yet so lets wait and see how the final version looks. Im sure the fan boys will remember the differences in the GT5 versions over 12 months leading up to it coming out.
GribbleGrunger  +   436d ago
The Wiiu is having exactly the same problem that the PS3 had (and still does sometimes). Something tells me that market share is going to be the deciding factor next gen. Whoever becomes the lead platform, decides the quality of games.
kB0  +   436d ago
It shouldn't though, it's arch is drastically different than Wii's....it's similar like going from GC to Wii almost, only you have 3 cores to work with now.

Actually it's very similar arch to the 360, and believe it or not juding by it's specs seems weaker:S although the video is def stronger than both the 360 and ps3.

It's cpu is a major let down...but it's power efficiency def justifies it! It seems like a perfect travel console too (playing in the car and on a battery pack :)).

Zombie U I heard was badly done...in terms of optimization, with crappy textures, buggy objects and hit and miss performance...but it was a Ubisoft launch title so I'm not suprised. I bought Splinter Cell 3Ds and Rayman 3D (even Rayman origins actually) all lagged, and ran like crap most were launch by Ubi....

Ubi keeps trying with nintendo but keep screwing them. To me it seems like a sarcastic relationship they have.

Ubisoft says they support nintendo...yet crap after crap of ports....


Anyyways, on topic, I'm surprised this happened with a port but I'm also sorta of not. Especially with ports CPU plays a pretty vital roll in the process (especially if you want to be a lazy programmer) and this will happen, where textures are lost and AA has to be dropped.

Unfortunate...but this is why both Xbox Next and PS4 opted for PC specs (near PC at least), much easier to program, cheaper to make and better yields.

With PCs making a come to home consoles, this will be the generation that raises the bar for games!

PC gaming is back, and not it has brothers:) No more crappy ports!
SilentNegotiator  +   436d ago
And the fanboys are falling for the same crap that they did with Ps3, also; "everything is the developers' fault"

Except now the reason isn't unorthodox hardware, it's a slow CPU and RAM, which makes any bad ports even less blameworthy on the developers.
#1.2.2 (Edited 436d ago ) | Agree(6) | Disagree(17) | Report
Lior  +   436d ago
lost soul comment:lego city is amazing
ape007  +   436d ago
indeed, very very good game, lots of "substance"
Blackdeath_663  +   436d ago
a slow cpu could be the cause of said "horrific load times"
cleft5  +   436d ago
Xenoblade Chronicles on the Wii had no load times. I think we can all at least agree that the WiiU is slightly more powerful than the Wii. Lego City, while a wonderful game, is poorly optimized.
plaZeHD  +   436d ago
Wii U has only one good port. Batman: Arkham City Armored Edition, which is the best of best version of the game.
vulcanproject  +   436d ago
Actually that port sucked. The framerate is juddery as hell. There were better ports, best being NFS most wanted
cee773  +   435d ago
exactly sometimes textures wouldn't load at all making parts of the game bland you picked the wrong example by A long shot with Batman
kupomogli  +   436d ago
What has Nintendo made that actually takes advantage of the Wii U? Their games haven't been graphics intensive. Aside from higher resolution, I'm certain what they've released would have been possible on the Wii and maybe even the Gamecube.

The gameplay to Zombie U is probably good. One of the games I'm planning on picking up when I get a Wii U, but the graphics look like crap compared to most of the third party releases. You're bringing it up because it's an exclusive and nothing more. If anything, Zombie U is an even lazier release than the others because Ubisoft was being paid by Nintendo to develop the game exclusively and they couldn't put the effort into making it look any better?
#1.6 (Edited 436d ago ) | Agree(3) | Disagree(5) | Report | Reply
fr0sty  +   435d ago
For a system Nintendo bragged so much about being easy to program for when they revealed it, it sure requires a lot of "optimization" to get games to look good on it. I've yet to see this optimization in action though. I only hear about it from Nintendo fans.
showtimefolks  +   435d ago
so does that mean all future yakuza games will be on other systems?

also could we please get the HD collection here in the west please
badz149  +   436d ago
easy money grab ports?
seriously, what's new?
ltachiUchiha  +   435d ago
I think its safe to say that most devs not all do a pretty lousy job porting games over to other systems despite whatever platform it is. Ive seen alot of pc ports that were half azz ports despite the pc having superior hardware. In the end, its up to the devs porting the game. Hopefully when this game releases hope it is polished enough to look just as good or better.
MasterCornholio  +   436d ago
I call BS.

There's no way that Nintendo would release a console that can't even handle PS2 ports as well as the PS3.

Motorola RAZR i
PopRocks359  +   436d ago
The visuals and technical performance of Nintendo Land are leaps and bounds ahead of some early generation seven games, let alone any generation six games. This is a development issue through and through.
GotHDGame  +   436d ago
The Wii U version offers no pause touch weapons switching and that for me adds more than it having a little more spit and polish on a 3DS upscaled port. Also the map on the gamepad. So I will be picking up the Wii U version over the PS3 version.
#4 (Edited 436d ago ) | Agree(1) | Disagree(33) | Report | Reply
Nevers0ft  +   436d ago
I hate to break this to you but you're commenting on the wrong game :D
skipper  +   436d ago
LOL are you drunk? You are talking about RE Revelations. Not this...LMAO. If you are talking about RE yes you are correct, but not this game! This made my day! :)
r21  +   436d ago
Huh, expected the wii u version to be better seeing as its abit more powerful than the PS3. Although, like the author noted, Sega has time to polish so jaggies are to be expected in early builds. Guess we'll have to wait and see.
ltachiUchiha  +   435d ago
Yeah there is still time for polishing, im sure it will look better when released.
e-p-ayeaH  +   436d ago
unrelated (kinda) question:

yakuza 1/2 HD why those arent released on the ps store ?
Kos-Mos  +   436d ago
Here we go.
yugovega  +   436d ago
are they really debating the difference between 2 upscaled ps2 games? really? are "Grapix" gamers that petty? what happened to enjoying games because they are good and not because this guy has a pixel out of place. "gamers" my azzz
stargatefan   436d ago | Spam
jcnba28  +   436d ago
This is so dumb, they are comparing PS3 gameplay to Wii U screenshots...How about waiting for the game to be released first before doing the comparison?
#10 (Edited 436d ago ) | Agree(1) | Disagree(14) | Report | Reply
Hicken  +   435d ago
Shouldn't it be looking better, even at this stage? There's time for it to improve, but shouldn't it look better, even at this stage?
stargatefan   436d ago | Spam
My_Name_BTW_Is_Dante   436d ago | Trolling | show | Replies(2)
SonyNGP  +   436d ago
Why are the screenshots' resolution 1600x900?
skipper  +   436d ago
This game looks better on PS3 for sure. The vending machine it was very clear PS3 looked better. Does not really look like my kind of game though, BUT then again I have never played it. I would assume it is pretty good game if they ported it to PS3 and now Wii U. I just wish developers would take a little more time on Wii U games, like Need For Speed developers did. That game looks great on Wii U.
windblowsagain  +   436d ago
lol. would u.
zalanis   436d ago | Trolling | show | Replies(1)
lizard81288  +   436d ago
TBH, The Wiiu ports are never sharper/lack detail, but going off the ports (RE:R & B:AA), the Wiiu versions have more vibrant color, IIRC....

Related image(s)
Qrphe  +   436d ago
The Wii U is locked to limited RGB so colors are usually more washed out.
Jamaicangmr  +   436d ago
Yes but why?
I'm no programmer but wouldn't this reflect more on the developers being lazy than the hardware. What we are looking at is textures and detail by which they are rendered. As far as i know textures and rendering are directly related to the amount of memory and the Wii U has 2gb while the PS3 has 256MB XDR designated for video. So my point is this couldn't be caused by the Wii U's weak hardware the devs were just lazy.

Thats my opinion anyway.
LOL_WUT  +   436d ago
I'm not surprised ;)
Yurtigo  +   436d ago
akaihana86plus  +   436d ago
Oh wow, not a big deal to be honest
iamlegend9999  +   436d ago
I really don't see a difference.
HalfNerdHalfAmazing  +   436d ago
The Wii U gets no love I feel like defending Nintendo but I realize is not worth it.
Triggytrolls  +   436d ago
I'm not a massive fan of all these ports/older games being scaled up to HD ect. I've pretty much played them all already. As for the slight difference in the screenshots it doesn't really bother me. As long as I enjoy the game I'm playing I'm happy.

I mainly bought a wiiu to play games I can't play on my PC, 360, ps3.
jcnba28   436d ago | Trolling | show
PFFT  +   436d ago
Well thats easy, the reason is cause developers have yet to get the hang of the system. Wasnt this the same excuse PS3 fanboys used??? Well anyway yeah this might be the reason. But to be honest the Wii u port looks good nonetheless.
DigitallyAfflicted  +   436d ago
Is it even meter ?!?!?! it's no like is a big difference. SAD...
oldskool79  +   436d ago
But what about Zone of Enders whats your excuse for that Mess All Hail the power of the PS3.lmao!!!!
wishingW3L  +   435d ago
what mess? The game only has lower frame-rate and that is it, but still playable between 30-50 frames.
ChickeyCantor  +   436d ago
Where is the map on the PS3 version? Wasn't the map moved to the Gamepad on the WiiU?
TBONEJF  +   435d ago
enough already HOW WEAK THE Wii U is. jeezes what the hell is wrong with journalist these days bashing against the WiiU when it only came out NOV last year
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