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I’m Tired of Violence for Violence Sake

Mark from DC writes: I wrote a question piece a little while ago asking where the place of violence was in video games in response to the few critics that jumped on Their Little Ponies and said that “Hey, BioShock Infinite didn’t even need to be violent!”. More often than not, these same critics had previously shouted praise at Tomb Raider and the love they felt for her because she was ‘vulnerable’ and ‘just trying her best’.

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ape0071162d ago (Edited 1162d ago )

im tired of the Linear movie like gameplay, not that i hate it, i love it very very much but it's supersaturation these days....

good thing watch dogs look insane, also GTA V (no F'N brainer), DK returns 3D, splinter cell and that THAT crazy game called THE LAST OF US, man that game look pure gold, it remind me of seeing resi 4 before it was released back in the day and the gfx are insane, if they said that was ps4 gameplay i would believe them

DasTier1162d ago

"im tired of the Linear movie like gameplay, not that i hate it, i love it very very much but it's supersaturation these days..."

???

You then go onto praise TLOU and RE4?

RE4 was basically one big long interactive cut-scene and going of ND record with Uncharted TLOU will, be too.

It will probably have some fantastic movie script story, but the game play will likely be linear and movie like.

ape0071162d ago (Edited 1162d ago )

RE4 has collectables, hidden stuff, big world, money system, upgrades, open paths, no strict forward path, it's not a strictly linear game like cod,bf, uncharted etc...

and the last of us world look big and there are simple choices\AI variation\ stealth sections that doesn't make u feel like the game is playing itself