Rockstar Games published a batch of new GTA IV screenshots. Enjoy.
ya can't wait for GTA IV... and wtf u got 2 disagrees for Nice... bubble for u man
i think i just came. imma rape this game come day one
looks better everytime i see it
is awesome, hello new wallpaper!!!
yeah that screenshot was the best I also liked th detail in some of the other ones as well, like the one where it looks like their at a precinct(not sure its spelled right)and some guy is getting locked up and appears he is a victim of police brutality
You know why some of the textures look like sh!t? It's called DVD9.
It's call you Sucking too hard on Sony lollipop and swallowing it. LOL
Actually, it's called BSturd ram limitations. F*CKING OWNED. ;) You know, because other 360 EXCLUSIVES look ten times better than this game or any other PS3rd game. Yeah, DVD9 has to be the cause of this GTA4 fiasco. Oh wait, no.
@GETPWNT Does Sh*t always come out of your mouth? Ram Limitations? I would rather have a system with dedicate Graphics memory and super fast main memory (PS3), than just slow shared memory like the 360 has. Ever been on a laptop/Desktop PC that only has shared memory? Its real slow. Oh and yes DVD9 has cause many problems with games Devs and as time goes on it will only get worse. I can see games in less than a year only having the full experience on the PS3 with Blu-Ray, while the 360 will have multi disks or DLC for the rest of the game. So I guess your OWNED little child. Oh and i don't think your mommy would like you using such bad language. She might send you to bed without supper and ban you from using her PC (which would be nice)
You are not capable of articulating one decent valuable argument. It amazes me that you still have bubbles left, cause your contribution to this community goes beyond inexistent. At least have the decency to use proper and respectable language and be a little more creative on defending your preferred system. Regarding the system memory, PS3 has the same amount of memory of the 3fixme but it's dedicated memory and not shared, which implicates all components working on max efficiency. I feel like I've wasted my time trying to explain something to you...
"I feel like I've wasted my time trying to explain something to you..." -Awwwwww, really? Let me help YOU. 1) PS3rd has a slower fill-rate than 360. Fill-rate = normal map shader rendering. 2) PS3rd has less available TOTAL video ram than 360. 3) PS3rd's sh1t OS (which can't even do ingame XMB LMFAO) uses much more ram than 360's (about three times as much), thus it has even less TOTAL available ram than 360, both in video and cpu. 4) n00b. So..... how does PS3 having less video ram not affect the visuals of GTA4? Please explain. So plz stfu. You're a dumbass droid, and you can GETPWNT. you're also a n00b. lol, lucky for you, you're droid army is dumb enough to believe you! Congrats!
You low level comments are really unimpressive. But here is a bit of technology PWNAGE for you, cry XBOT, cry. The biggest ugly (and this really is a big one) in the Xbox360 diagram should be the location of the CPU relative to the main system memory. It has to be accessed through the GPU’s memory controller and shares the same 128 bit bus to GDDR3. The Xbox360 GPU’s 22.4GB/s bandwidth to the system’s unified memory, but this bandwidth is split between the GPU’s needs and the CPU’s. This means that if the Xenon(Xbox360 CPU) was using its full 21.6GB/s bandwidth to system memory, there would be 800MB/s left for the GPU. If the GPU was using its full bandwidth to this memory, none would be left for the Xenon. Additionally, the south bridge(I/O devices) are connected through the GPU also, and all of these devices are actually destined to go to the CPU unless sound for the Xbox360 is done on the Xenos. The impact of this is considerably less since I/O devices probably won’t exceed more than a few hundred MB/s during a game, and isn’t shared by GPUs 22.4GB/s access to main memory. This bandwidth is still going through the same bus that the CPU uses to access RAM and depletes off of the 21.6GB/s communication with RAM and the Xenos. Looking at the diagram of the Playstation 3, you can see that the RSX has a dedicated 22.4 GB/s to its video memory, and the Cell has a dedicated 25.6GB/s to its main memory. Additionally, if you wanted to find the bandwidth the RSX could use from the Cell’s main memory, it go through the 35GB/s link between the Cell and itself, and then go through the Cell processor’s FlexIO controller, on the EIB, to the Cells memory controller which is the gatekeeper to RAM. The slowest link in the line is the bandwidth the XDR memory controller which is 25.6GB/s. If the RSX uses this bandwidth it is being shared with the Cell. In general, the major components in the Playstation 3 have their own memory to work with which provides maximum bandwidth to the respective pools of memory that each component will be using. In terms of peak performance, if both the GPU and CPU for both consoles were pushing the maximum bandwidths from their respective memory banks simultaneously and full time, the total for Xbox360 would be 22.4GB/s, and the total for the Playstation 3 would be 48GB/s. Considering the situation where half of the time the CPU uses bandwidth, and another half the GPU uses the bandwidth, the Xbox360 has a straight 22.4GB/s for each the CPU and GPU. The Playstation 3, in this situation, has 25.6GB/s for the CPU, and 22.4GB/s from GDDR3 + 25.6GB/s from XDR simultaneously (since it’s not being shared). I’m not fully qualified to answer which of the two situations is a more accurate representation of bandwidth usage in games, but either way comes out with Playstation 3 on top with general bandwidth. And you better make your LAST comment really good =D
that was powerful man.kudos
GETPWNZ again ROFLMFAO! HAHAHAHAHAHAAAAAAAAAAAAHAAAAAA AAHHAAAAHAA!!!
stupid n00b. everyone knows 360 pwnz ps3 in shader rendering. just look at Gears and you can GETPWNT! LMAO, and u thought u pwned me. LOL. I've got tech articles which prove my points, too. GET PWNT P.S. and nice job not posting a link. guess u didn't want me to see it was from the SDF?
haha tell that too crysis best looking game of this gen. and to hundreds of ps3 esclusive that i have played that look like washedd out to the maxx wait wait wait i said hundreds of ps3 titles opps mistake i meant 3 that are out atm .
My god what a disaster. Repeated textures everywhere. Absurdly low poly counts for the objects, characters, and environments. You have to have nothing but sympathy for the Rockstar developers who have been struggling to fit a city sized game into a smaller than last gen disc format on the 360. PS1: 700 megs PS2: 8.5 gigs per disc Xbox: 8.5 gigs per disc About 10x jump in storage for the generation PS3: 50 gigs per disc About 6x jump in storage for the generation 360: 7 gigs per disc About a 20 percent loss in storage size compared to last gen It is depressing to think what a real next gen GTAIV could have been: 50 gig disc format, standard harddrive, Uncharted/Ratchet and Clank level graphics and so on.
Give me a link to the 360 having 7 gigs statement. Im really interested how that happen.
you raise a good point, and you are correct in a lot of your assumptions. But you forgot one simply addition to your equation; fun. Sure GTA IV doesn't compare to some of the more graphically advanced games coming out in the next year for consoles, but it will have the submersive storyline, advanced physics, and multiplayer options i am looking for in the next installment of GTA. You don't like the graphics? Wait for GTA V
NEXT-GEN is all about HIGH DEFINITION. There have been fun video games out there since the first console. People buy next gen consoles for the better graphics. I mean, if this game is released for both the PS2 and the PS3. Then there is no reason to get the PS3 version over the PS2 version because they would be the same. The same thing applies for the xbox.
Since you want to blame DVD9 (ie the 360).. You know we would all be playing this game last Christmas if it wasn't for the PS3! If we would of waited for them to fill up a Blu-ray disc this game would see a 2010 release. It's also funny you say "Ratchet and Clank type graphics" when that game is a jaggy mess(yes I own it).
It's funny what assumptions you can come to with 14 screenshots.
Rockstar was forced to delay GTAIV six months after they begged Microsoft to let them require a harddrive like the PS3 has standard. They were clearly hoping that Microsoft would save them from the nightmare other developers were facing with a smaller than last gen storage format(7 gigs vs 8.5) and no standard harddrive. Microsoft refused and Rockstar was forced to delay the game for everyone due to the junk 360 hardware. At least it is confirmed from Rockstar execs that the PS3 is the superior version and the massive wasted effort their engineers have had to spend cramming a 2008 game into a smaller than 2001 storage format didn't ruin the game completely for the PS3 or PC versions. The nightmare developers face with the 360: 1. Smaller than last gen storage format - Only 7 gigs vs 8.5 last gen(PS2,Xbox) 2. No standard harddrive - Standard on every PS3 3. Wimpy graphics hardware - Most 360 games have trouble running at 720p let alone actually looking next gen Gamers are going to have wait for the next GTA game that is only on the PS3 and PC for their first real next gen experience.
Why do you deny that DVD is restricting developers? Even Rockstar said it themselves: http://www.joystiq.com/2007... And are you saying you wouldn't prefer GTA IV with better graphics even if it took more time to make? And BTW, Ratchet and Clank is not a jaggy mess, I don't know what you were playing.
AHAHAHAHAHAHAHAHAHAHA guys i have special info that tells me these ps3 fanboys on this thread will cry when gta4 comes out the graphics will leave u lost trolls weeping in fear this game will define next generation gaming from the 1st instant u step into liberty city u will be amazed at the detail of this game believe me i know and yes this game was built on the 360 remember that i said it 1st this game will change how other games are made when released, the graphics in game surpasses anything seen to date its a masterpiece of a game that would not have possible without the 360 dev tools this is just the truth but im glad the ps3 and 360 owners will enjoy this game.
The graphics in the GTA IV screenshots are so inconsistent. Sometimes they look fantastic, but other times they look horrible. In this batch of screens, some screens look great, while others look not so great. It's really strange.
One thing is for certain, GTA has never been known for it's graphics. I assume the reason why some of these shots look worse than others might be that they are from an older version during development. I won't have any problems with it as long as the graphics don't detract (considerably) from the game.
I just hope they kept the humor. The fact that it is a "present day" game means there won't be the nostalgia of the timeframe (Vice City) or music as an added bonus this time around.
That thinks that DVD9 is not affecting our freaking next generation games. WTF are you smoking? Less space means we cannot get better graphics, larger environments, more playing time, More online support without lag. Etc Etc. Let's face the facts and think about what could of been if the devs had more space to work with on the most controversial and equally best game of all time. GTA.
These pics look great. this GTA is going to be so awesome expecially it coming out on the 360
I recall the miracle workers at Rockstar,well,making miracles. GTA 3 releasd,and all the pc geeks of the world said the PS2 held the game back with 32mb ram ,it couldve bn better.the ps2 barely runs it etc.then came San Andreas. 32mb ram on the PS2, did u see how San Andreas ran? People always look for excuses,sumthng to blame.bt,look no further than GTA 5. And we'll look bk at gta4 and say,we thought that was impressive bk then? Or,the 360 held it bk? Or the ps3 held it bk? GTA 5 will truely show us weather DVD really held it bk or nt
shish, when will people learn that more storage does not equal better graphics. For Christ's sake i do 3D modeling and i know for sure that having more memory doesn't allow for more polygons if they can't be rendered. Now the argument may be sound for having a larger map etc. but that other argument is complete dead end.
Who cares about graphics with GTA? It's all about the gameplay with GTA. Graphics don't make a game, nor does format, how many more games do you Sony fanboys need to learn that? I'd rather have DVD-9 with fugly graphics and great gameplay than Blu-Ray with Superb graphics and crappy gameplay... ANY DAY.
@iAmPs3 - are you today's Nasim? "At least have the decency to use proper and respectable language and be a little more creative on defending your preferred system." Ha thats funny comin from ya..
Sigh, stop trying so hard to troll, your failing so bad. Both the PS3 and 360 were to blame, I'm sure I'll get disagrees from upset whiny fanboys but thats the truth.
The PS3 was a few weeks behind the 360 version in development and Rockstar was finding it difficult to program on the PS3 compared to the 360. Second, Rockstar was actually having trouble with both the space of the DVD9 and lack of standard hardrive.
In the end, both versions needed to be delayed as they suffered alot of problems such as poor graphics, bad/dropping framerates etc etc. If you guys stop being pro Sony most of the time and only showing one half the story then you would see that its actually both consoles faults which could contribute to GTA IV being lackluster or not as good as Rockstar actually wanted it to be.
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