Submitted by hosseincode 706d ago | news

The Last of Us SIXAXIS Use and Control Setup

"Shake Controller to temporarily recharge flashlight." (PS3, The Last Of Us)

SilentNegotiator  +   706d ago

Seriously, I can't remember the last time a game used it. Which is a shame because I liked the touch it added to Resistance:FoM, Batman:AA, Heavenly Sword.

This sounds like a good use of it.
#1 (Edited 706d ago ) | Agree(6) | Disagree(6) | Report | Reply
NeverEnding1989  +   706d ago
Agreed. I first read this title as:

"The Last time Sixaxis was Used"
insomnium2  +   706d ago
I really loved how they used sixaxis in Ratchet and clanc TOD.

For all the people who don't know. Sony didn't have rumble in the sixaxis controllers because of ongoing litigations with Immersion at that time. They had to make a bad or a bad decicion. The first bad is that had they acknowledged that rumble is needed the price for settling the matter would've gone up by tens of millions.

The second bad was going the route of saying rumble is not needed since it is kinda BS to implement rumble afterwards and make people pay for it (the early adopters I mean). It kinda helps to understand the situation since the lawsuit with Immersion was ongoing but like I said, either a bad decision or a bad decision. No way to win that one.
#1.1.1 (Edited 706d ago ) | Agree(0) | Disagree(2) | Report
hesido  +   706d ago
I'm a Sony person but I too remember how awfully they tried to spin it (rumble interferes with sixasis - as if both has to be used at the same time, even if interfered, which it didn't.)

Btw, my favourity Sixaxis use of all time is Killzone 2's sniping. They removed it in KZ3 probably since whiners were more vocal than the people who liked it. Companies have to be really careful who to listen to.
#1.1.2 (Edited 706d ago ) | Agree(3) | Disagree(0) | Report
BeZdaBest  +   706d ago
lol... i think they should have removed the sixaxis and drop the price of the ds3(dual shock..no typo) these controllers are kind of expensive .
#1.2 (Edited 706d ago ) | Agree(2) | Disagree(2) | Report | Reply
SilentNegotiator  +   706d ago
Considering how things turned out, it would have been best for them if they had never included it (instead having vib. feedback from the start). They would have gotten less criticism AND saved on expenses.

But for what it is worth, I enjoyed some of the things that Ps3 experimented with this gen. For all of the trouble that the cell, blu-ray, sixaxis caused, there was definitely some punch to what they allowed. Not ultimately worth it (other than BR), but interesting.
BeZdaBest  +   706d ago
cant disagree with you there..
Outside_ofthe_Box  +   706d ago
Only time I felt sixaxis was a welcome addition was for sniping in KZ2. I also liked using it for reloading in GTAIV.
ginsunuva  +   706d ago
Kz2, Motorstorm, Warhawk all used it really well.
masa2009  +   706d ago
And Lair!

Just kidding.
Blaze929  +   706d ago
lol what a dumb feature. almost completely forgot about it. I really would love for them to remove it if that warrants a cheaper controller
cloud495  +   706d ago
Similar to Infamous with the use of L1 to change into Shoot mode which is cool.

And the SIXAXIS is a great touch, it'll surely build up tension in the game.
Jek_Porkins  +   706d ago
I was hoping to avoid that.... I was so happy when they dropped it from the Uncharted series after the first game.
MidnytRain  +   706d ago
Seriously, it's the definition of a gimmick. As much as these game companies want us to believe otherwise, simply moving around the controller we've always had does not add immersion. SIXAXIS needs to die a silent death underneath a pillow.
#3.1 (Edited 706d ago ) | Agree(3) | Disagree(10) | Report | Reply
IronChefWong  +   706d ago
The first Motorstorm felt great with sixaxis. Felt like I was actually behind the wheel. Didn't feel quite right with Pacific Rift though. Also the Flower demo was good too. Not too many games get the execution right.
grailly  +   706d ago
the flower demo? you mean flower? flower is awesome and a full game sir!
specialguest  +   706d ago
Sixaxis function needs to die. It has never added to the game and always felt gimmicky.
SilentNegotiator  +   706d ago
It does not need to die. It was optional 98% of the time. If you don't like the option, fine, but I would welcome it.
nevin1  +   706d ago
$54.99 for controllers is stupid.
Majin-vegeta  +   706d ago
If you're an idiot and don't look for deals.

#6.1 (Edited 706d ago ) | Agree(1) | Disagree(1) | Report | Reply
supremacy  +   706d ago
i guess it makes sense in certain ways, and how well its implemented in games. Hey, as long as its optional i have no problem with it. To each their own i suppose.
masa2009  +   706d ago
Does that mean we'll have to collect batteries to durably recharge the flashlight?
I hope not.
SilentNegotiator  +   706d ago
They wouldn't have you shake the controller to recharge the flashlight if the flashlight weren't one of those shake flashlights that don't require changing batteries.
masa2009  +   706d ago
Well, what I was thinking is maybe if you run out of batteries, the game lets you get a little bit of extra power by shaking the flashlight if you really have to use it.
It seems that in the demo, they show the character collecting batteries, although I'm not sure if they are for the flashlight.
Sam Fisher  +   706d ago
I was thinking the same way, like if its the only energy you have, you have really no choice, its good to see something so small implemented right, only very good devs catch on small details like these, which also takes my money anyday

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