"Shake Controller to temporarily recharge flashlight."
SIXAXIS? What's SIXAXIS? Seriously, I can't remember the last time a game used it. Which is a shame because I liked the touch it added to Resistance:FoM, Batman:AA, Heavenly Sword. This sounds like a good use of it.
Agreed. I first read this title as: "The Last time Sixaxis was Used"
I really loved how they used sixaxis in Ratchet and clanc TOD. For all the people who don't know. Sony didn't have rumble in the sixaxis controllers because of ongoing litigations with Immersion at that time. They had to make a bad or a bad decicion. The first bad is that had they acknowledged that rumble is needed the price for settling the matter would've gone up by tens of millions. The second bad was going the route of saying rumble is not needed since it is kinda BS to implement rumble afterwards and make people pay for it (the early adopters I mean). It kinda helps to understand the situation since the lawsuit with Immersion was ongoing but like I said, either a bad decision or a bad decision. No way to win that one.
I'm a Sony person but I too remember how awfully they tried to spin it (rumble interferes with sixasis - as if both has to be used at the same time, even if interfered, which it didn't.) Btw, my favourity Sixaxis use of all time is Killzone 2's sniping. They removed it in KZ3 probably since whiners were more vocal than the people who liked it. Companies have to be really careful who to listen to.
lol... i think they should have removed the sixaxis and drop the price of the ds3(dual shock..no typo) these controllers are kind of expensive .
Considering how things turned out, it would have been best for them if they had never included it (instead having vib. feedback from the start). They would have gotten less criticism AND saved on expenses. But for what it is worth, I enjoyed some of the things that Ps3 experimented with this gen. For all of the trouble that the cell, blu-ray, sixaxis caused, there was definitely some punch to what they allowed. Not ultimately worth it (other than BR), but interesting.
cant disagree with you there..
Only time I felt sixaxis was a welcome addition was for sniping in KZ2. I also liked using it for reloading in GTAIV.
Kz2, Motorstorm, Warhawk all used it really well.
And Lair! Just kidding.
lol what a dumb feature. almost completely forgot about it. I really would love for them to remove it if that warrants a cheaper controller
Similar to Infamous with the use of L1 to change into Shoot mode which is cool. And the SIXAXIS is a great touch, it'll surely build up tension in the game.
I was hoping to avoid that.... I was so happy when they dropped it from the Uncharted series after the first game.
Seriously, it's the definition of a gimmick. As much as these game companies want us to believe otherwise, simply moving around the controller we've always had does not add immersion. SIXAXIS needs to die a silent death underneath a pillow.
The first Motorstorm felt great with sixaxis. Felt like I was actually behind the wheel. Didn't feel quite right with Pacific Rift though. Also the Flower demo was good too. Not too many games get the execution right.
the flower demo? you mean flower? flower is awesome and a full game sir!
Sixaxis function needs to die. It has never added to the game and always felt gimmicky.
It does not need to die. It was optional 98% of the time. If you don't like the option, fine, but I would welcome it.
$54.99 for controllers is stupid.
If you're an idiot and don't look for deals. NOT DIRECTED TOWARDS YOU!
i guess it makes sense in certain ways, and how well its implemented in games. Hey, as long as its optional i have no problem with it. To each their own i suppose.
Does that mean we'll have to collect batteries to durably recharge the flashlight? I hope not.
They wouldn't have you shake the controller to recharge the flashlight if the flashlight weren't one of those shake flashlights that don't require changing batteries.
Well, what I was thinking is maybe if you run out of batteries, the game lets you get a little bit of extra power by shaking the flashlight if you really have to use it. It seems that in the demo, they show the character collecting batteries, although I'm not sure if they are for the flashlight.
I was thinking the same way, like if its the only energy you have, you have really no choice, its good to see something so small implemented right, only very good devs catch on small details like these, which also takes my money anyday
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