There were quite a few previews released for The Last of Us this week, most of which were full of positive feedback. However, a number of sources all expressed concern about the game, mostly on the side of the game’s stealth mechanics.
Good I'm glad to see this. Saw that Listen Mode and instantly didn't want that feature. Want the game to play exactly as we saw it in the first demo shown for the game.
Agreed/ It's an extra feature for casuals
Not sure why someone is disagreeing with you that you would prefer it with listening mode off. Maybe someone on here knows you better than you do.
Absolutely. Don't want anything hindering the immersion.
My settings: - Difficulty / HARD - Subtitles / OFF - Game Hints / OFF - Strategic Tipps / OFF - Tutorial Hints / OFF - Violence / ON - Lock On Aiming(!) / OFF - Listen Mode(!) / OFF - Melee Prompts / OFF - Show Tag Popouts / OFF
If there's a survivor mode im probably gonna have the lock-on aim on. dont want to accidently miss shooting a clicker in the head.
... but what if you want to purposely miss a clicker? What will you do then elhebbo?
@ducky keep shootin' till hes dead i guess.
Wait, how do you "turn off" violence?
No blood I guess.
Or no gore..maybe when u blow up somebody it just dies..no parts or blood flying around.
you dont like subtitles to be on?
dats the same thing i thought but im an anime watcher so i lik subtitles even in my commercials.lol
Would make it harder but also more real. I can't wait for the day we can minimize and eliminate HUD data. I think it feels more real without a cluttered screen. I think things like putting the health pack on Isaac's back ala Deadspace is a good example of better hud substitute.
I agree but that's not something that easily implemented in most games. The futuristic setting made it easy to just slap that info on his suit, but there are alternatives just need to be creative, for example stumbling and a blood trail as you lose health, hunching over ect. Metro last light hits the nail on the head w these kind of features.
I'm surprised people and the media were moaning about these things. Naughty Dog are top developers and it was obvious they would include options to turn these things off. Sometimes previews can be good but it does give the opportunity for some journalists to have a moan and a go at putting the game down before they receive the final code. All previews have to be accessible to every level of gamer, that's how it works. Can you imagine putting the settings on hard for the previews, all the casual game reviewers would have a fit.
Well there goes on less thing people can complain about, its good to have options thats for sure.
Thank God we can put this one to bed.
So I wonder what negative reviewers are going to exaggerate now since listen mode is optional? We're gonna see so many troll reviews when this game comes out, so I might as well stay off this site when it releases.
Just watch when some reviewer will critic the slightest thing like how the grass in TloU are not like grass in the real world. And because of that, they will decrease the point by 2 or 3 so the TloU got 7/10. Or they just put "too much variety!" like gamespot and gave a mediocre score.
I'll definitely be playing without listen mode. I just started playing Metro-Last light last night (say what now?) and I actually found the stealth in the opening hours of that game quite difficult. Maybe it was that I dove in without thinking after hearing it was ridiculously easy, maybe it was that I had turned the gamma almost all the way down (which I would recommend doing as it makes the game look far better and makes the darkness actually dark. At least playing on a PS3 with my setup it did). Maybe it was the fact that I was quite drunk but I honestly think its mostly that I've been spoiled for so long by these 'stealth' games that give you a colour coded map of enemy whereabouts and superpowers that allow you to see through walls.
Played Metro LL on Ranger Hardcore, the mode was immersive as hell but badly implemented. No prompts or anything when doing semi QTE bullshit so you basically had to guess it mostly worked by just just spamming E or Mouse 1 but stupid nonetheless. However like I said other than that it made the game really immersive and atmospheric and I really hope more developers can realize this.
Yes, thank you! I've played the demo, and I did not like Listening Mode at all. It makes the game easy, and unrealistic. I'm glad we can switch it off.
Question why used the mode if you don't like it. You have to press the button to use it right so even if they did not have the menu option to disable it all you would have to do is not use that button. It to me seem the outrage about listen mode is that people want others to play the way they would.
Listen mode does takes away from the suspense. But I can fix it: 1. Only clickers should show up in listen mode and others only if they walk on stuff or make noise. 2. Listen mode could only be used when no background sounds are present and Joel stands completely still. 3. Also it shouldnt give exact location, but just a direction from which the sound is coming from. Much better.
3 is definitely a good idea and it could be done in a way that was far less harmful to the 'realistic' vibe of the rest of the game. Maybe just making the camera pan toward and track the nearest threat (without showing it's outline through the wall or anything).
I'm glad they included it. It's not at all for me, but it's a good option for casual gamers who want to make the leap to more core games.
Glad to hear it can be deactivated. More survival and less Batman :)
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