The Last of Us' Multiplayer to Have "That Spirit We've Captured in the Single Player"

PSLS: One very important thing we’re still waiting to hear about is the multiplayer aspect in The Last of Us, and to try to get some info, the PS Blogcast talked to Ricky Cambier, Game Designer at Naughty Dog, and Erick Pangilinan, Art Director at Naughty Dog. Here’s the brief, but interesting, teaser they left:

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TrendyGamers1078d ago

Awesome, can't wait to see it in action.

Sev1078d ago

I playing The Last of Us right now. Jealous? Not MP though.

Majin-vegeta1078d ago

So where did you say you lived again:P??

TrendyGamers1078d ago

Very jealous, good thing it's only two weeks until the Ascension demo is out.

Minato-Namikaze1078d ago

Some Gamestop's already have copies in the store. (I Know because my friend works at one). She is working on renting a copy early for me. Are trophies already active?

Crystallis1078d ago

Hows the game so far Sev?

thechosenone1078d ago

How about you play and enjoy and not throw it in other peoples faces. Sound good?

+ Show (5) more repliesLast reply 1078d ago
Double_Oh_Snap1078d ago (Edited 1078d ago )

Glad ND was on the same page as me. Can't wait to finally see it in action.

Wedge191078d ago

I'm glad that the "shoehorned" multiplayers of the last couple of years are finally being fine tuned and properly worked with.

Jek_Porkins1078d ago

Does anyone know what the multiplayer will actually be yet? Any rumors or anything? Kind of interested to see if it'll be like a Left 4 Dead style or Team Death Match or something completely different.

Minato-Namikaze1078d ago

Doesnt matter, It's naughty dog. But they havent said, just that it's the best MP ever conceived according to ND.

Double_Oh_Snap1078d ago (Edited 1078d ago )


You can mark enemies.
Listen mode will allow you to "see" enemies by listening. The range for this is short, and you are physically handicapped when in this mode. Hold R2 for Listen mode.
There will be a radar.
You can get more info from the booster descriptions below:

The Last of Us Multiplayer Boosters:

Group Mark - When you add a marker, all surrounding enemies are marked as well.
Move Quietly - Make less noise when moving.
Combo Boost - Start with a larger combo multiplier.
Heal Friends - Health Kits heal nearby friends.
Combo Time - Longer combo window.
Melee Health - Get health back with each hit you land in melee combat.
Mark Awareness - You can mark enemies through walls in Listen Mode.

Other booster descriptions (no names):

Item pick-ups appear behind walls in Listen Mode.
Slowly zoom while aiming any pistol.
Upgrade melee weapons faster.
Teammates within 5 meters also receive items you craft.
Aim faster from behind cover.
Know when enemies mark you.
Non-weapon item pick-ups are displayed on your radar.
Weapon pick ups are displayed on your radar.
Recoil is reduced in cover.
Revive fallen teammates faster, give them more HP, and get more XP.
Sprint without showing on enemy radar.
Teammates see enemies glow when you mark them.
All enemies within 10 meters are displayed on radar.
Shoot without showing on enemy radar.
Reduce the distance that others can see you through walls in Listen Mode.
Your markers remain 10 seconds longer.
Modded melee weapons are more durable.
Reinforced Melee Weapons Move faster in Listen Mode.
Increase the visible distance in Listen Mode.

Teams: (Not sure how this works)

Team Bows: You and your teammates each start with a Bow and 5 arrows.
Team Rifles: You and your teammates each start with a Rifle and 5 bullets.
Team Shotguns: You and your teammates each start with a Shotgun and 5 shells.
Team Health Kits: You and your teammates each start with a Health Kit.
Team Revolvers: You and your teammates each start with a Revolver and 5 bullets.
Team 9mm's: You and your teammates each start with a 9mm Pistol and 5 bullets.
Team Bombs: You and your teammates each start with a Bomb.
Team Smoke Bombs: You and your teammates each start with a Smoke Bomb.
Team Molotovs: You and your teammates each start with a Molotov.

Source - GOW: Ascension disk

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