The Last Of Us Hands-On - What We Love, What We Don't Love l Nowgamer

By Ray Willmott

We get our hands on Naughty Dog's latest and see if The Last Of Us looks like it will live up to the hype.

With Playstation 4 only months away, Sony are pulling out all the stops to ensure their Playstation 3 receives the swansong it so richly deserves. When The Last of Us launches on June 14th, the system will receive exactly that.

NowGamer previewed two levels from the upcoming Sony exclusive and after a few playthroughs, there are a few things we could do without, but there are plenty of things we absolutely love.

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ltachiUchiha2038d ago

Love his closing comments, just shows that even for a demo, the game will be awesome.

"On the whole, our misgivings are slight. The Last of Us is highly enjoyable and entertaining; both mechanically and narratively, it’s a title that could set benchmarks for the future."

"The Last of Us could find itself winning many Game of the Year awards come December, depending, of course, on how the multiplayer is implemented and the rest of the story plays out. One thing is for sure, they’ve saved the best Playstation 3 exclusives till last."

I smell a winner. =]

Walker2038d ago

It's GOTY, without a doubt !

JoGam2038d ago (Edited 2038d ago )

From the article he said the game is its hard on its harder levels. I'm cool with that. I hate playing a game where very hard seems like normal. Maybe my skills are good but cmon, we are not playing a kids game. I believe Naughty Dog wanted this game to be tough and gratifying.

ltachiUchiha2038d ago

I know what u mean. I honestly think if reviewers are going to complain about something in this game, its going to be the difficulty of it that stands out so far. From all the previews it seems even on normal the game was very hard and you can die alot. For me thats a plus, I always loved a challenge from ninja gaiden games and old devil may cry games. To me it just adds to the experience because of the challenge.

shadow27972038d ago

I don't think the game would be scary if it wasn't difficult. You want that "Oh S**t" moment when you see an enemy, or group of them. You shouldn't be confident or it ruins the suspense.

I can see a lot of reviewers getting frustrated having to repeat the same sections over and over again, though.

I do agree with article on the QTEs. That's the one thing I've seen that I don't like about this game. They fit better in Uncharted. And they may work in more high intensity moments. But I'm tired of tapping a button to open a door, or move something out of the way. And for Pete's sake, I'm tired of holding down a button so my character will shimmy along a ledge.

That's nitpicking though. I'm really looking forward to this game, and I can't wait to play it!

2038d ago Replies(1)
skyrim2038d ago (Edited 2038d ago )

Even so you should not expect a game like this to be coop.I honestly can't believe he listed that as a negitive it's more of something you don't like personally.

inmusicutrust2038d ago

Agreed, I've heard many people assuming that because you have ellie with you it should have co-op but I feel that would break the narrative, its important that the characters stick to their roles, its ok for ellie to help joel out but joel needs to be her protector in the end. I'm sure the multiplayer component will satisfy the desire for coop in some way, the single player narrative however is not the place to do so.