"Toki Tori 2 was one of the first titles confirmed for the Wii U eShop, even before it was officially confirmed to be called the eShop. Though it arrived outside of the launch window, that was due to the development team opting to improve key elements that weren't up to the studio's standards ahead of a planned December release.
It's a title far removed from the original, as it opens up into much larger stages within a wider world, while items make way to interactions with wildlife throughout each area. It's also a title that resolutely refuses to guide the player, encouraging experimentation and observation,
Though a successful experiment, the hands-off approach was divisive enough to prompt Two Tribes to work on an update, tweaking the mechanics and visual cues to help players along. As the title took 18 months to deliver, with more still to come in a major second update, we caught up with Martijn Reuvers to get his views on the title's reception now that it's had a bit of a run at the Wii U eShop, and to find out about the studio's future plans for Nintendo systems.", writes NintendoLife.