Is the "microstudio" approach key to winning the next gen indie battle?
Very smart move by Microsoft, they need to attract different types of developers, games and gamer's. I cannot wait to see the new approach they will be taking with the next Xbox. Getting rid of MS Points is also another step in the right direction. May 21st is going to be a very telling day indeed.
Yep next week. After months of terrible rumor monsters we only have less than a week now. #XboxReveal
I said it before and will say it again, indies is the future. Sony is doing it. MS is doing it too. Great for the industry.
Focusing on a few indie projects should improve quality, but I'd prefer the scale of an App Store personally.
so their following Sony's steps, thats a win for indie devs
Actually ... Sony's following Microsoft's steps in relation to indie devs.
not really sonys has been all about supporting indie devs and allowing developers the freedom to make the game they want, and they've made it better by slashing out their concept approval method. Edit: its just funny how now MS comes out saying how they care about idie, lol.
Lol, Sony following MS steps in relation to indie devs? Are you serious? There has been nothing but complaints from indie developers of how MS runs their indie development.
"Actually ... Sony's following Microsoft's steps in relation to indie devs." no. sony has always been strong supporters of indie developers.
Supporting Indie games/devs looking for different experiences is something Sony invented :P Where do you people come from? Had to mark you for trolling... Sorry Nice edit LOL. Left the trolling part though
Shame we just can't take your last bubble, but it "is what it is". Might want to do some research before spouting nonsense.
Really? Am I mistaken or did Sony launch an "Indie Games" section on the PSN just last week, while XBL has it for more than 3 years? It doesn't mean they'll do a better job coming May 21st, but so far XBL has thousands of indie games available under that tab on the home menu. I'm sure that counts as "first".
Greenpowerz. Sony actually financially supports the indie devs and opens a lot more opportunity post-launch. The games they support are promoted on the PSN store main page and across the web, not just a channel on the store that people may or may not visit. I respect that MS did a lot for indie devs on the 360 with their XNA program, but after that they don't do much else. Then there's problems that have sent many devs flocking. Sony's approach this gen to indie games is different to MS and whilst both platforms have their differences, these indie devs have taken notice that Sony is fairly more open and supportive of different ideas. The Unfinished Swan, Journey, Papo & Yo, Pixeljunk, Datura are some examples. I think it's good that MS is taking this approach too, as the more variety the better, across all platforms. To say Sony is copying is kinda like suggesting that Sony wasn't looking to make their platforms more accessible in the wake of the early PS3 days.
MS included an indie channel that was ran and managed by the indie community. They also had the lowest fees for submission for Indie games to be put on their console. And provided easy to use tools for ANY indie developer to use and submit directly to their console or mobile device. Don't be fooled by a couple of devs for getting short changed by MS, there are also devs that applauded MS for even giving indie games a chance on their console. So I too find it funny that Sony is now all of a sudden this great white hope for indie devs. But I do agree with any steps by any major Console manufacturer to put these smaller games more in the spotlight.
No need to fight over who supported indie developers better. Just compare XBLA to PSN and see which service has more indie games for download. I think you will quickly realize that XBLA had supported indie games on a much, much larger scale than PSN. This gen XBLA is where indies sold they games on console.
MS is still very much invested in making games for it's system and they are also hoping for it's machine do to much more. Can this machine truly do everything? It will definitely try. Indie or low budget games I feel will be the focus for this upcoming gen. Making low costing games that have focus on gameplay rather than overblown graphics and hour long drawn out CG cut scenes. There will still be those types of games but I expect them to be treated like summer blockbuster movies and not the main focus like the current devs are doing. Edit: That Max and the Brotherhood game looks fantastic. Will definitely support and pick it up.
Yea, I watched that Max And The Brotherhood gameplay on that video and was blown away! I have never heard of it before, but if that is the quality they are going for, I'm going to have a great time with the next gen XBLA.
Well I think they first need to work on stop restricting them a ton and scaring them away
Restricting? Care to explain? Edit @ Root: Aaah yes, there have been some vocal claims about the process that MS has in placed. Take it from me that a lot of that comes from old video game submissions that I feel MS adopted from other established game console manufacturers. Those practices are not only draconian but seriously out of date for today's market. Especially when everyone and their grandparents can make a decent game and have it available to everyone. I do hope they change their policies especially since Nintendo and Sony has done so as well.
Well for starters....$40000...just to patch your game The fact that they don't offer enough freedom It becomes stressful for them with MS rules I don't think I need to explain to be honest, articles have popped up on here enough about MS and how their treatment to indie devs isn't what it used to be http://www.xblafans.com/jon... "On top of development costs, there are lawyers, fees and ambiguity to sort through that cause an equally overwhelming headache." "These laments come hot on the heels of Brian Provinciano who publicly declaring on Twitter how difficult it was to get Retro City Rampage onto XBLA. Polytron’s Phil Fish has also gone on record in the past to say the costs for developing on XBLA are absurd." You just get the feeling MS have this attitude where it's like "It's either OUR WAY or the highway....do as your told or else" http://m.uk.ign.com/article... " that dealing with Sony was akin to a “coffee shop chat,” while Microsoft exuded an “intimidating corporate vibe.” He spoke about how, when he became vocal about the problems dealing with Microsoft, they cancelled the planned release of Retro City Rampage on Xbox Live and, according to Wired, “forced him to resubmit the game through the arduous approvals process and go through an extra six months of negotiations that required him to submit the game through an outside publisher to get it released.” Making matters worse, Microsoft accidentally sold the game for $10 instead of the planned $15 for a time, cutting into his profits."
This game looks beautiful.
Day one buy, looks cool
Many indie devs say different, that MS is very controlling and a pain in the ass, not to mention they offer the lowest profit per unit sold than any other platform. You can say you want this but until you show support for it, your statement doesn't mean shit
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.