Only 20% come from Europe, 30% from North America, and a whopping 50% from Asia. That's according to a new report from InfoCom, a research company that broke the international demographics down by region and estimated the money involved totals between $5.5 and $7 billion.
The most popular games, to put some of this in perspective, were table/card, role-playing, and puzzles. Which means casual and MMO games have effectively become PC gaming's lifeblood, both in the U.S. and abroad. In other words, pull casual and MMO games and the PC would virtually disappear as a mainstream gaming platform.