Kazonuri Yamauchi took the stage at the 15th anniversary Gran Turismo event and has announced a lot of things.
Adaptive Tessellation ommmmmmggg http://www.reactiongifs.com... http://i.minus.com/iXcg913L...
OMMMMMGGGGGGGG................ ........What does it mean? Day one regardless! Edit: You know whats amazing? PD gets it own GT6 event. For some reason thats amazing to me.
hard to guess i know
It means this, I think: http://www.neogaf.com/forum...
Ps3 isn't capable of hardware tesselation, so they either puled it off in software somehow or this is cross-gen.
good point i guess maybe there is little hope left in a ps4 release of gt6
Here's what tessellation in GT6 looks like and some other in-game screens, just scroll down. Oh my garsh! http://www.neogaf.com/forum... @fr0sty It guess it does now. heh
Gran turismo has nothing on Daytona usa. Sega 4 life
I always liked Sega Touring Car Championship on the Saturn. Although opening the case destroyed my fingers. Stupid Saturn game cases.
More night racing tracks, please. I loved them in GT5
... 1200 cars might sound nice, but I would prefer more tracks instead of more cars.
same here, more tracks is more important than cars.. the only biggest issue I have with gt5 is lack of where to drive... GT4 had 54 tracks..
Adaptive Tessellation is a technique in which the closer you get to an object the mesh becomes higher polygon count and better looking. Check out the Nvidia demo from 2 years ago. The technology has only improved. Basically it is a simple cheat that if the object is further from the camera it renders it in lower quality but as you get closer it becomes better looking and more realistic. http://www.youtube.com/watc...
So helpful, here have a bubble.
indeed. bubs for the info.
Impressive technology and hopefully this tech will maybe aid in allowing for photorealistic games next gen? https://www.youtube.com/wat...
What's interesting is how similar of a concept this is to real-time normal mapping. I mean normal mapping is taking the lower polygon object and mapping it to a lightmap/bumpmap of a much higher polygon object. From the high polygon character they bake on the normal map and get a very high-res looking character out of low polygon one. http://img.photobucket.com/... http://img.photobucket.com/... http://img.photobucket.com/...
Normal maps don't create real polys, though (per pixel effect). Tessellation does. If you want to see it the other way round, this pushes performance into areas where it matters (close ups) while freeing it up where it is inefficient (overdrawing in the distance). Smart move. Hasn't been done in SW and not in the PS3 so far, has it? Like some people above said. PS3 doesn't have HW tessellation. They must have found a way doing this in realtime in SW - besides all physics and what else is going on. Impressed.
Isn't that the same as variable Level Of Detail?
Beat me to it.
NICE! so glad i'll be keeping my PS3 even when I get PS4 day one. Sony supports all there systems for a long time, look at PS2. Unlike 360 owners who will sell there 360's to gamestop once 720 is announced for a measly $100 ( $150 if lucky) to pay for there next gen Xbox. Sony will release many titles for PS3 after PS4 launch and its not just the yearly Madden and CoD games like 360 will only have once 720 is out. MS will abandon 360 just like original Xbox when there new system is out.
I'd hate to say I told you so, but since this is my favorite franchise ever, and SO many people with the "GT5 maxes out PS3" non-sense.......I think I'll enduldge myself and enjoy a nice big "I TOLD YOU SO" lol HUGE upgrades in graphics. I've been saying things like "vastly improved particles" for months now, and guess what, even I didn't think we'd be seeing leaves flying around. I can't wait to see Autumn Ring with the Fall leaves flying around everythwhere, YEAH !!! I know grass being torn up and the grass and dirt flying around as particles was one of the early GT5 targets, so I bet that's going to be in GT6 too if they went all the way to leaves floating about with the particle effects/physics. I REALLY can't wait to see some of the good screenshots that Jordan was tweeting about. Though They're really just going to make me cry about having to wait at least 6 months for the game. I admit I was hoping on the inside for some crazy surprise like it's launching in a month or 2. I wonder what they mean by compatible with other devices? Playable? Or maybe just an app like thing for set-ups or something? Vita? SO much excitement, SO many questions !!!
"I wonder what they mean by compatible with other devices? Playable? Or maybe just an app like thing for set-ups or something? Vita?" most likely social features, customizations on the go, and generating your custom track on the go.
YES YES YES...!!!
next gen is here!!, oh wait
but why not ps4? It would have been a MAJOR system seller right out the gates.
almost 80 million units to 0 is why, plus the new engine is scalable look for GT7 on PS4 about 2-3 into its launch.
Awesome. More racing sims are always welcome. Whether they are on Playstation or Xbox.
I'm going to say again that the lighting is a huge improvement over GT5. You can see it just from the car models in the showroom. I personally don't mind that this is on PS3. I think with this, Beyond, TLOU and GTA5 (I know it isn't an exclusive) the PS3 will have a wonderful swansong which it deserves. If Polyphony support like they did with 5 as well this could be very special. Can't wait to have it in my hands and I know my dad will echo that sentiment as he only plays GT.
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