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Metro: Last Light isn’t perfect, but FPS devs should pay attention | ARS

ARS: Yet after calling the game out for its missteps, I still walk away from it pretty delighted by the entire ride. I loved the wild beast battles and the game's constant visual trickery. I endured the slow first third and a few ho-hum plot clichés to get to some serious plot-and-action meat, particularly in a few sequences that borrow both shamelessly and tastefully from Half-Life (you'll see). I rarely threw my keyboard and mouse at anything in frustration, but then I didn't pony up $5 to unlock the game's hardest difficulty as DLC (gross).

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Wni01170d ago (Edited 1170d ago )

Why should FPS devs pay attention when a game like Bioshock Infinite has nothing but shooting people in the face to get to the next walkable cutscene - and is somehow the greatest game thats ever been?

TechnicianTed1170d ago

Yeah, let's forget everything else that makes Bioshock Infinite a classic game. Good point.

Wni01170d ago

What does infinite do that makes it a classic game? Tell me some actual things instead of making a generic statement. What can you do besides listen to audio files? Its SHOOTING and WALKING in a cutscenes, thats it.