Digital Foundry: Killzone Shadow Fall PS Meeting demo used 3GB of RAM & FXAA
Damn. 4Gb left since the OS likely uses 1Gb. That's a huge room for improvements over the years.
Just to keep things in perspective, yes, KZ:SF looked great, BUT, I could write a simple game that displays 1 pixel on screen and have it eat up 5GB if I wanted it to. So while the extra memory appears to be getting put to use, keep in mind that the amount of RAM being used isn't the end-all-be-all. Though as someone pointed out, what we saw in February was still alpha so I'll be very curious to see what we get in the Fall :)
Why would you want to put 1 pixel on screen and use up 5gb? Wouldn't you rather put a trillion pixels on screen and use up 1gb?
I curious. How'd you gonna do it? Having one pixel eating up 5GB. Would very interesting to see how how'd you do it.
I imagine it had a lot to do with the fact that the original PS4 spec was 4GB of RAM, the 8GB was added at the last minute. Reserving 1GB for the OS, running it on the remaining 3GB sounds like a plausible explanation. Chances are the next time we see the demo running it will look considerably better. That isn't to say throwing more RAM at the game will magically make all graphics better, but it definitely doesn't hurt.
@Ju 1. Make a model of a cube. 2. Apply a different 65536x65536 texture on each side of the cube. 3. Display the cube so far away in the game world so as it only occupies one pixel. Video RAM required to do this: 96 Gigabytes. I don't see the point of doing this but, as Syngamer pointed out, chewing up RAM is excessively easy to do.
E3 will be the mid-way point showing of Shadow Fall. 2 months later we will see its final version shaping up.
I think it's a safe bet that the OS is going to use more than 1GB, probably 2 at least. The Wii U uses 1 GB, and I doubt they could stream games, do background downloads and all the other things Sony claims the PS4 can do. I think since multitasking is something both Sony and Microsoft will want, these machines will need enough memory to do everything they want, and I personally don't want huge load times on applications or games.
PS4 uses a secondary chip that handles all system functions. I think they confirmed only 1gb.
@jek before the upped from 4GB to 8GB the ps4 was only using 512MB of ram for the os.
Wii U has 2gb of RAM but dedicates 1 for games and 1 for the OS/ background functions. Its 1 of the only specs we actually officially know for it. OT Shadow Fall looks great, I don't really care if its slightly better/worse looking than last light as per the argument above. It looks good and it id a launch game so is only scratching the surface of what next gen is bringing.
you sound really stupid look up the wii u last update added background installs it already did downloading it also supports downloading and installing when the system is off and seeing i can put my game in the background and use the browser or miiverse it's probably multitasking it even works while waiting online for a game of monster hunter i just switch to the browser and watch family guy online switching back every few minutes to look if they are back from the quest The only thing it doesn't do is the game streaming but thats not very special as windows xp already had remote desktop to help someone from another place sounds familiar? you don't need special hardware for that just a good firmware update
FXAA oooooo lol where MSAA 4x the system breaker anti aliasing
What the heck are you trying to explain or convey?
They are using defered render which is incompatible with MSaa So you Have to use a poSt processing efect like Mlaa and fxaa which is Software solution to eleminate or reduce edges
@Hiredhelp Why not? Graphics aren't just about specs.It's about art direction and design.Which most PC games lack, since they tend to just rely on specs alone and make bland games with shiny graphics.
Something tells me you haven't played "most" graphically intensive PC games. Since it shares much of the console'(s) library, are you saying most of their library lacks Art and Direction as well?
i agree with this. console gamers have the best devs and designers pc is not where the money is for games so you not gonna get the best studios and such like you do on the consoles. this is why console games look so good and full of life. there are some cool looking pc games but when you see the gaphics of god of war 3 and uncharteds and such you are like why arent im seeing somethign comparable on the pc. when i see pc games they mostly look like skyrim or fallout with higher res while console games feel like your character can actually interact with the stuff in the world. did you play god of war 3 the intro alone can you feel the life and color and feel of it. the graphics felt real
@DayZ. With respect i never said about spec.... I was nearly getting at KZ is not the best looking game if your wanting to involve PC platform. Yes I've had all kill zones from start the ps2 thankyou.
Whoa...seriously? All I can say is: "damn impressive".
I am kinda confused, I always thought Shadow fall in its previous form was using only 1.5 GB of RAM. Is there new footage or a new reveal that I missed? Serious question here guys. Help a confused brother out.
Devs did think their was only going to be 4GB in the system before Feb 20. So KZ demo taking up 3GB does leave 1GB for the OS.
They're using over 4GB of RAM. If you look at the presentation slides they say they're using 3GB for GPU tasks, 1.5GB for CPU tasks and 128MB for shared functions. So they're using around 4.6GB of RAM. That is more than the rumoured 4GB dev kits would have 'allowed' and means you cannot deduce the system OS.
Yea, saw that after. Thanks.
Lol at the PC fanboys trollingh ahahaha .. come on guys, KILLZONE SHADOW FALL is indeed the most impressive game seen so far.. visually and technologically speaking .. Kilometers of amazing visuals, amazing texture just look at the clothing texture when the enemy comes to kills you after the explosion .. that is as photo realistic as a clothing can get and never seen such a detail in any PC game.. fact! yes they show the game in Alpha stage and some citizens moved weird and did not look as polished as the main characters but I bet it will be polished and if they are not, who cares they are not the main part of the gsmes.. just there for ambient. Don't compare a current gen game running on a high end pc to this PS4 game, you and whoever believe they look better are plain fanboys.. "I have high end pc runing crysis 3" well I have youtube running any game and highest setting and I can tell to I don't need to have the game or a high end pc.. so that argument is useless. I have seen any high end pc game and now that I have seen KILLZONE SHADOW FALL, I'm sorry but they look old gen next to a game like Killzone Shadow Fall.. they the high end crysis or metro do look better than current consoles games except Beyond, sure but not even even to the PS4 games.. don't fool yourself. Do this.. don't touch you PC for a week go watch real life life lol, live the live true life.. enjoy the view and comeback to it and you may be able to see the true. PS4 games do look next gen and this current PC games do not.
YouTube is NOT a valid way of comparison. Look at current in game screenshots of high end PC games then shadow like posted above. While shadow fall does look amazing last light and crysis 3 do look better maxed out. But this is a launch game.
Why is not? The game visuals are been ported in full real time 1080p .. is not like is been showed in low res or compression. Youtube shows the true visuals and I don't need a high end PC to see it.. a fact. And you say a pic it's? Lol so you are going to play a frame? Don't be a fool.. whoever falls for it is a fool. Why don't we pic the pic from the enemy that comes to kill you after the explosion, In where you can see the amazing photo realistic textures of the enemy clothing? And character model.. that picture from killzine you mention is been Photoshop and it looks bad, go watch the actual gameplay pause it there and you will see what I mean, it looks much better.. I call BS on whoever did that pic and a stupid demonstration Is a alpha stage demo running on low virtual technology (example 3rams instead of 8) and not in the final technology .. Many other areas counting the whole city who is kilometers big look way better than that crysis or metro pic.. specially in motion where it meters.
"YouTube is NOT a valid way of comparison" - unless it's a PS4 game. Or did you actually play it?
So I got a bazillion disagrees right after that was shown at the PS4 press conference for saying the game looked about mid-level PC gfx and to expect even better results/visuals by release. Guess I am now justified and proven right by that statement.
lets not go comparing Ps4 to a PC just yet. We dont really know what the Ps4 is capable of so we can't say it can or cant run a better looking game than a high end PC. I know its got some power in it and if an alpha game looked that good and still has 4gb of ram to use, i can only imagine things looking better for not only the release but future games. And devs have said that the PS4 is like a high powered PC so it'll definitely be able to make some damn good looking games. But, just dont compare the two and say 1 can do what the other cant. its silly to compare something we can't prove yet. let the games speak for themselves.
the slides show they used 3GB RAM for video, and 1.5 GB of system RAM (with 500MB+ used by sound alone), assuming 1.5GB is reserved for OS, only 2GB is left http://gimmegimmegames.com/...
Correct - everyone seems to be missing this simple fact. They're using up 4.6GB of RAM. 1.5GB seems excessive for the OS, I think. Especially given the dedicated chips for various functions. I just think it is hilarious that they're using more memory for sound alone than the PS3 had in total!