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Submitted by john2 687d ago | news

4A Games Explains The Lack Of A FOV Slider; "not as simple a thing to implement as it might appear"

DSOGaming writes: "After addressing the Ranger Mode DLC issue, 4A Games and Deep Silver decided to shed some light on why Metro: Last Light does not feature any FOV slider. According to the devs themselves, a Field Of View slider is not ‘as simple a thing to implement as it might appear‘." (Metro: Last Light, PC, PS3, Xbox 360)

UnHoly_One  +   687d ago
Why exactly would you want to change it anyway?
john2  +   687d ago
because it's too low at its default settings and makes people sick
UnHoly_One  +   687d ago
Seriously? I've never heard of such a thing.

I mean, I've heard of people getting motion sick from games, but never thought that the Field of View would have anything to do with it.

I just can't imagine why that would make a difference.

Anyway, I was just curious, so thanks!
Letros  +   687d ago
Yes, it makes me nauseous if the FOV is too low, it's because I'm used to focusing on something when turning in FPS games, its harder to do with a low FOV + fast turn speed(from a mouse)
NYC_Gamer  +   687d ago
Because it can cause some gamers headaches
SilentNegotiator  +   687d ago
Play Borderlands 1 for 5 minutes. You'll see.
UnHoly_One  +   687d ago
I think I played Borderlands for something like 600 hours. lol

I'm not sure what I should have been looking for.
SilentNegotiator  +   687d ago
It's what you don't see; a FOV larger than looking through a porthole. From 3 feet away.
GillHarrison  +   687d ago
A players FOV depends on the size of his screen and how close he is to it. You usually want the illusion that you are looking in through a window into the 3D space, without this it gives players a nauseous sensation. It is very important to include these options on a PC game as you are usually up close to the monitor where as on a console you are usually much farther away.
arronax-1  +   687d ago
You're playing it on consoles are you? If you are, take the difference between people who play on PC to how people game on consoles. People usually play from a distance or on a couch while on consoles. On PCs you're obviously more up-close and vision is more likely to have an effect on people.
aLucidMind  +   686d ago
But wouldn't this be more the PC gamers' own fault in this case, considering most TVs nowadays lets you use it as a computer monitor? They could just hook up the tower to the living room TV and play the same distance as console gamers do.
hiredhelp  +   687d ago
"Good news is that with the upcoming update, 4A Games will give PC gamers the ability to change the FOV via the game’s cfg files. However, this workaround may trigger a number of issues listed above. Still, it’s better than nothing, so kudos to 4A Games for at least doing that."
CheexInk  +   687d ago
These complaints are entirely because they didn't develop it with different fields of view in mind, not that including variable FoV adds tremendous amounts of workload if you are keeping it in mind during the development process.
porkChop  +   687d ago
It is if you do it right from the beginning. If your game isn't set up to support it and you try to add it later then obviously it will cause problems. Solution is just do it from the start. As PC devs they should have known better.
LAWSON72  +   686d ago
If FOV is that thing I seen in Black ops 2 last weekend when it was free then that should be in every shooter. You can see alot more of the enviroment and less gun. I do not require it but it is a nice feature in fps.
#5 (Edited 686d ago ) | Agree(0) | Disagree(0) | Report | Reply
Strongmad  +   686d ago
This excuse is BS if they did proper FoV which is Horizontal + not the vert + & horz + which most lazy devs normally tack on.

if you want to know what im takling about go to widescreen gaming forum.

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