If there is one thing that 4a-games completely nailed while designing ‘Metro: Last Last’, it is the utter hopelessness that one would encounter after a horrific incident sweeps the population. The now reduced population clings to one-another in small tribes underground, pooling their resources and living under the idea that safety can be found in numbers. The game really has two forks in expanding the world. There is the story-path with it’s action-packed, largely cinematic displays of brilliance, and the exploratory path. The former plays out like the epilogue of prior events. Exploring, or not following the mission exactly is a continuation of the theme mostly. It’s informative and offers a deeper understanding of the world around you but nothing that absolutely pulls you away from the main focus.