The paid DLC in Metro: Last Light on Xbox 360 is actually up to Microsoft.
Given that Metro 2033's DLC of the same name cost $3 on XBL, what gives here? So difficulties have now been arbitrarily decided by MS to deserve a price bump? "Perhaps publisher Deep Silver feels that if one audience has to pay for the content, the others must as well in the name of keeping things fair." That--ironically--comes off more as being unfair to the consumer, especially when THQ put forth the effort to make it free on whichever platforms possible with the predecessor (which in that case was PC).
Yea, sounds suspect since other DLC for other games on XBL are less than 5 bux.
I call BS, there has been lots of FREE DlC on the 360. http://www.xbox360achieveme...
Odds are those are all older games and 1st party titles. There is also the possibility publishers paid them to do so.
M$ ruining the industry little by little.
Umm..so whats the excuse for the PC and PS3 versions charging for the DLC? I think this is a case of Deep Silver wanting to charge in order to try and push pre-orders across the board and not wanting to look greedy so they are trying to pin it on MS.
The DLC is 5 bucks on all platforms after the first batch of copies are sold
lol...you are actually getting dislikes. People here hate facts
The problem comes in asking this: if MS had not placed such strict rules regarding DLC, would we see this as free across all platforms? I think that's the focus of Majin's post.
@Majin Shshsht , not so loud blind fanboys can hear you.
Given Deep Silver's poor example in this situation, let's just go with the rational, all-encompassing answer: corporate greed ruining the industry little by little.
the same has been said of Hollywood for decades.... one can hardly expect higher standards for any branch of mass entertainment.
@romancer Except higher corporate standards were displayed in previous generations. :/
or lots.. They are not a real game company remember.
Actually, Sony and their PSN network are more money greedy grabbing than the MS Live network as for as bandwidth fee goes. http://www.joystiq.com/2009... "According to comments made by several unnamed publishing sources, Sony's "PlayStation Network Bandwidth Fee," implemented in October of last year, asks publishers to pay 16 cents for every gigabyte of bandwidth distributed through the PlayStation Store. The charge, which applies to everything from demos to game add-ons, is one difference between Sony's network and Microsoft's Xbox Live Marketplace that's giving publishers pause." But, of course no one will bother mentioning it here on N4G because bad news only exist in MS land and Sony and PS3 are spotless. Hypocrisy at its finest.
You sir are not afraid to let your fanboy flag fly are you? Bravo sir, bravo........
LOL how is that greedy? Bandwidth isn't free you know. Plus these charges are for publishers. It comes out of their pockets to sell and advertise their things on the PSN. How is charging the CONSUMER *FIVE* dollars for a game mode even comparable? It's only comparable when it gives you the opportunity to put Sony in a bad light isn't it? Clown. Keep grasping at those straws. More greedy than Xbox Live... LOL I guess you already forgot about the 60 $ fee they charge the CONSUMER just to access it and its demos.
Since when do you get charged to access demos? Lie much? You may get them a week earlier, but you can access demos, regardless.
^^ A week early or not, how can they possibly lock demos out to those who don't pay for the service? Most demos that come out exclusively for XBL Gold are out on the free PSN the same day. It's as bad as locking out Netflix, Twitter and Facebook. All services you can access for free on other devices.
Yes because major publishers struggle SOOOO hard to pay those ludicrous fee's/s Here's the thing! Do you think EA struggles to pay that 16 cents when they're charging so much for micro transactions? The answer should be fairly obvious...
its also 5 dollars on psn and steam as well...
Man, some of the excuses that are being made up nowadays. Do they really think, that people can't read between the lines?
Seems like deep silver is greedy. While is true Microsoft doesn't allow free dlc, deep silver could of release this dlc content for free on steam and psn.
I have played free games and gotten free DLC on XBL. So either MS is inconsistent in their enforcement of said rules OR the rule is more of a BS story. Could be either really.
I like how these guys are pointing fingers at every one. First it's the retailer's fault. Now it's the fault of XBL. They simply do not want to admit that they want to nickle and dime their customers.
Is anyone actually reading the story? It didn't say Microsoft made them make this mode DLC or that they even had to charge for it. It just states that it is the lowest Microsoft would allow for the DLC. Either way they were going to be putting this up for sale on each system it just might have been $3 instead of $5. So blame them for their nickel and dime ways.
MS is to blame for their nickel and diming ways, sure they are to blame for some situations, but this situation is Deep Silvers fault. Consumers should never have to pay for difficulty levels in any game. The most recent example is: 2k didn't charge for 1999 mode in Bioshock Infinite. Deep Silver should be ashamed of themselves period.
how is micro to blame? micro did not tell deep silver to make a hard mode and charge five dollars it. micro soft does do some greedy things but this is all on deep silver.
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