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[WKG] Dead Island: Riptide Review

When the original Dead Island was first announced in 2006, it had the makings of being something special but for many it didn’t deliver. Repetitive combat, unimpressive visuals and a shocking amount of technical problems left gamers frustrated at such a missed opportunity. The announcement of Dead Island: Riptide caught many off-guard, as it was believed that Techland would wait out a couple more years before having another go at the Dead Island series. Could Riptide improve upon the original Dead Island’s shortcomings and deliver a better all-round experience?

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