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Dead Island: Riptide Review | Bag of Games

Josh from Bag of Games writes "Though the initial, tear-inducing launch trailer may have misrepresented exactly what 2011′s Dead Island was hoping to accomplish, there’s no doubt that Techland’s first-person, undead-filled RPG presented a flawed but satisfying blend of melee-heavy zombie slaying and loot-hoarding goodness to anyone willing to overlook its obvious shortcomings. Unsurprisingly, Techland decided to give the sleeper hit series another chance at achieving the sort of acclaim the first installment failed to receive through the release of Dead Island: Riptide: a subtitled sequel introducing not only a brand new tropical location, but also never-before-seen enemy variations and an extra character to decapitate hungry zombies with. However, even with the addition of new features separating this latest entry from its undead-slaughtering predecessor, Dead Island: Riptide may still induce an overwhelming sense of déjà vu upon those who have already experienced all the first game had to offer."

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