The multiplayer component of Watch Dogs will have an element of player invasion, though its overall extent and direction has yet to be described by Ubisoft. Dominic Guay, Senior Producer at Ubisoft Montreal, insisted that the game can be played "completely offline if you want." (Expect to hear that protection phrase often in the wake of SimCity.)
In multiplayer, Watch Dogs will use the near-future version of Chicago just as it is in single-player. "We are not making any compromises in terms of dynamism or interactivity," Guay said at a San Francisco press event earlier this week. Connecting with other players will be seamless in the developer's attempt "to start breaching the wall in action-adventure between single- and multiplayer."