Try our new beta! Click here
Submitted by bggriffiths 934d ago | interview

The Art Of Watch Dogs | Animation Lead Lars Bonde On Bringing Watch Dogs To Life

Dealspwn writes: Science and art collide when making videogames, and Watch_Dogs will need to lock both down in order to fulfil its ambitious remit. Creating a living, breathing, simulated city full of believable people is no mean feat, especially when it's home to versatile mechanics and sophisticated AI designed to react realistically to everyday situations. Not to mention a vengeful hacker who can cause massive devastation with a single tap of a touchscreen.
So after sitting down with Lead Game Designer Danny Belanger, I naturally jumped at the chance to talk to cinematic animation lead Lars Bonde about the artistic challenges Watch_Dogs poses, motion capture, his influences and what the next generation promises beyond shinier graphics. (Dev, PC, PS3, PS4, Watch Dogs, Xbox 360, Xbox One)

Add comment

You need to be registered to add comments. Register here or login
New stories

N4G Radio 11/30/2015

16m ago - The glacial fortress. November ends with a bang as the boys discuss the biggest games of the wee... | Xbox 360

New Deus Ex Issue #1 Cover Variants Unveiled

2h ago - With an all new Deus Ex comic series in the works set for Feb. 3, 2016 release, Titan Comics deci... | Culture

US Movie Releases to Look Out For in November

Now - Remember, remember, the films of November! It’s the time of year when the nights draw in, the year winds down and studios line up their most presti... | Promoted post

UK physical games charts still AWOL

3h ago - Just how did the UK games industry perform during an epic Black Friday sales period? Well, we’... | Industry

ZTGD | Hard West Review

6h ago - Justin Celani writes: Hard West is a strategy turn based RPG, set in the olden days of cowboys, I... | PC

Puzzle Game Euclidean Lands Announced, Coming Soon On iOS

6h ago - TTP: Among the best puzzle games released on the App Store in recent times is Monument Valley, an... | iPhone