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Submitted by bggriffiths 494d ago | interview

The Art Of Watch Dogs | Animation Lead Lars Bonde On Bringing Watch Dogs To Life

Dealspwn writes: Science and art collide when making videogames, and Watch_Dogs will need to lock both down in order to fulfil its ambitious remit. Creating a living, breathing, simulated city full of believable people is no mean feat, especially when it's home to versatile mechanics and sophisticated AI designed to react realistically to everyday situations. Not to mention a vengeful hacker who can cause massive devastation with a single tap of a touchscreen.
So after sitting down with Lead Game Designer Danny Belanger, I naturally jumped at the chance to talk to cinematic animation lead Lars Bonde about the artistic challenges Watch_Dogs poses, motion capture, his influences and what the next generation promises beyond shinier graphics. (Dev, PC, PS3, PS4, Watch Dogs, Xbox 360, Xbox One)

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