N writes: Earlier this week, I wrote a feature about Steam’s Greenlight service, the democratized portal for indie developers to get a shot at being inducted into Steam’s online store without publisher support. I wasn’t very researched in what the service did, but it seemed odd to me that the same indie developers it was designed to help were railing against the service. Greenlight isn’t drawing enough traffic to their indie games; Greenlight isn’t transparent about its selection process; Greenlight isn’t picking out enough games; etc. After we ran the story, Alexander Dergay of Minsk, Belarus-based developer Aterdux, whose medieval RPG is currently #8 on the Greenlight chart, contacted me to explain that the service is still a “Holy Grail” for developers. At its worst, Greenlight is a sometimes frustrating, but valuable lesson on how to sell a game.