MWEB GameZone writer, Delyth Angharad, takes a look at the cost of making money to game quality. She focuses on Electronic Arts and Activision as the two worst culprits in the video games industry.
Great read and I agree with Del. Over the past few years we've seen a steady decline in game quality, it's all become so generic and mass friendly - money focused. Companies that used to make games that you wanted to play over and over don't anymore. I also think that this is the reason why we have seen so many famous names in the Industry leave triple A to form Indie Studios. Unless the big studios wisen up I also predict that Indie will be where it's at.
Nicely put together article, but at the end of the day, the thing that will sway these guys is who is putting down money for the product. CCP Games went through something like this with their Incarna expansion for EVE Online - it sucked, people stopped subbing , management paid attention, heads rolled, the company changed its direction, they are in a better place now overall. It can happen, but the scale is larger with EA and Actiblizz, so numerically, something drastic has to happen.
Hardcore gamers would blame casual gamers for the "money-driven" decline in quality.
Activision fits the title perfect.
EA did publish Mass Effect. I think that it comes down to how much crap a developer is willing to take. Some companies crumble quicker than a stale cookie, others are stronger :)
Del did mention that good games were published, the focus of the article is abt the steady decline in quality
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