Sony expects worsening handheld business

The company said today it expects to record a combined total of just five million Vita and PSP sales during the period. That compares unfavourably to seven million Vita and PSP sales reported today for the business year ended April 2013, a figure that fell well short of the 16 million units Sony initially forecast last May.

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FrigidDARKNESS1897d ago

The vudeo game handheld business is dead taken over by tablets, android and Iphones with larger screens.

SpideySpeakz1896d ago

Sony handhelds were obviously targeted towards a more mature audience than Nintendo handhelds. So the PS vita is actually competing with tablets, not Nintendo's handheld tech.

FragGen1896d ago

Monster Hunter. Sony desperately needs to pay the devs to port it to Vita. It made the PSP relevant for a while and it being on the 3DS and not the Vita is a seriously bad piece of the Vita struggles puzzle.

Blacktric1896d ago

"Sony handhelds were obviously targeted towards a more mature audience than Nintendo handhelds. So the PS vita is actually competing with tablets, not Nintendo's handheld tech."

If you genuinely believe this, then I feel bad for you. There are more than enough mature themed games on 3DS to warrant a purchase on top of other great games. Vita is doing bad because it lacks good stream of new releases that are actually worth buying. Sony needs to get their act together and start releasing more games like Soul Sacrifice instead of ports of PS3 games.

MilkMan1896d ago

Trust me when I tell you that unless a different business model is adapted, the smart device era of gaming will die a quick death.

joeorc1896d ago

"Trust me when I tell you that unless a different business model is adapted, the smart device era of gaming will die a quick death."

well you may be in for a shock, because that is not what is happening. You remember the dedicated PDA? the Dedicated PDA was absorbed into the smartphone Market, Slowly but surely the dedicated Game Handheld market share will cap to most likely around 150 Million most likely, with Nintendo having that lion's share for dedicated Handheld game console's Sony with the next highest and other's having less than Sony.

Smartphones and Tablets are not going away , because the best analogy of it is like the PC market is to the Game console. General computing devices like the Smartphone are general computing devices 1st while Game running applications are 2nd. the Game console is reverse of that. but both can be in the market at the same time, dedicated PDA's for instance are not gone completely, its just smartphones took over their function of use from a mass market standpoint.

rainslacker1896d ago

I think he was speaking more along the lines in the way games are produced and sold for smart devices or tablets. For sure, those devices aren't going anywhere soon, and will likely absorb more of the PC market as they continue on and become more powerful.

However, the current models for selling games on these devices is flawed in many ways from a developer standpoint. While it's easy to get your game up on the stores, the ability to actually get your product seen is getting harder and harder every day. The business models required to actual make money off most games(F2P, MT) tend to require quite a bit of upkeep on the developer side, so smaller devs are left out. On top of that, there is a huge amount of crap software, and the quality control is almost non-existent. Basically, if the software won't crash the OS, then it passes.

Until these things are worked out, it means that the whole business model is based on a huge user base. There are so many users, there is a chance to hit it big with a title. However, a great majority of the games produced, do not make money. Certainly not enough to sustain most small development studios. On top of that, many of the big publishers now have mobile development, which only pushes out the little guy even more.

MilkMan1893d ago

I should have been more explicit in my response.
tablets and smart devices are a part of our modern culture, however the gaming aspect of it is not even in its infancy but in experimental stages.

First, no casual game, no matter how popular or how much it makes can take the place of the OUYA, let alone your preferred home platform. Why?

According to analyst and based on my own personal consumption, the best software titles these devices offer, are nothing mmore than time-waters and are played minutes at a time DURING off time in the day. Meaning these times DO NOT interfere with allocated dedicated "game" time.

Dedicated gamers, schedule time for their activity. They go home, and and invest 1 to 6 hours worth of gaming daily.

So in terms of infringement, tapping away at your IPhone or Galaxy, means absolutely nothing to a publisher like say Activision, which knows they will have their fans playing their games, daily and consistently.

So the concept of people all of a sudden leaving their consoles in droves and having their WiiU's collect dust, is a myth.

About my earlier statement:
If you've played most app games, the better ones tend to be well made, addictive in their own right, just good games over all.
However, they have one major flaw and this is BIG.
In App Sales.

What does this mean? It means the game is designed from the ground up to be addictive, and fun to play and interesting, BUT everything you want to do to progress in this game (passed the initial tutorial levels) you must pay to move forward.

To say that the indie game DLC Quest wasn't off on how they (publishers/ developers) milk you for every dime. Id be lying.

To illustrate what I mean let me give you some real world examples.

Take Heroes of Destiny from Glu. Its a well made, on-rails dungeon romp, Think Diablo.

However to get better loot for your team requires real world money or special Glu coins which are nearly impossible to obtain on your own merit.

If you wish to train your character because they leveled up, requires real world time to do it. I'm in the 5 minute count down range myself.

This means you must stop and wait for your character to level up OR you can spend "real world" money to hurry the process up.
See where I am going with this?

Take Monopoly Hotel, a silly little time waster of a game. To do ANYTHING of significance once the tutorial is over, you need to buy Monopoly coins...for 1,300 of these coins they want $99 real dollars.

I don't know about anyone else, but as a gamer, the only time I would lay down money like this It's for a triple A game, it has to be a collector's edition AND I expect swag with it also.

If this smart device model continues, I cannot possibly fathom that it can sustain itself. No self respecting gamer, would pay these prices for nothing more than energy to be able to perform the most mundane of tasks.

Then again, there are folks who prostitute themselves for "mounts' on Worlds of Warcraft (goggle it up)

I hope this clarifies my position on my earlier statement.

thechosenone1896d ago (Edited 1896d ago )

If that were true then why is the 3DS doing so well these days? Sony needs to cut the price of both the Vita and their memory cards after that I'm sure they'll see a nice uptick in market share numbers. And less you all forget...

"Nintendo posts earnings, drops 3DS from $249 to $169 August 12th, current owners get 20 free games."

ufo8mycat1896d ago

3DS is for casuals and kids. Different market. Bigger market. Of course its going to sell more.

phantomexe1897d ago

I don't believe that and i think people know what the difference is between the vita,3ds and an iphone. Games is the vitas problem but in time that will change. The 3ds will do better and better each year as people replace there ds. 3ds just needs to keep doing what it's doing.

Chitown712911896d ago

Well what I think what help Sony a heck of a lot, would be

1).A subsidized Vita for $49 (With AT&T to add it on should be no more than $10 a month with a shared data plan).

2). Better integration across all devices. PS4/PS3 and Vita should talk like lets say an iPhone and iMac . Through cloud or through bluetooth, everything should be seamless.

3). Original content. Have separate 1st party companies and have them focus on Indie titles STRICTLY for the Vita. Also no more ports or big known franchises thats already known on other Playstation Platforms, but content strictly for the Vita. (Tearaway looks to be a GREAT start to it)

4). "Create new experiences". Focus heavily on Virtual Reality stuff, as no one is really focusing on it right now and it could be Sonys niche into an untapped market.

Chitown712911896d ago

Oh and
5). Remote Play! Make it totally accessible to everything on the PS4. Literally every game and every video, every photo, anything, should be able to be mirrored on the Vita! ( I know they touched on it at the presentation , but Im just stating all that would make Vitas fortune turnaround)

H4all1897d ago

what next article?
Tablet/Phone Gamer vs Handheld gamer?

handheld have more experience from the phone/tablet...
for sample... the controller/ the game title..

Gr811897d ago

Vita is looking like Sony's Game Gear.

Kingthrash3601897d ago

how is that? wow such negative comments dont belong in the gaming community same goes for this article...why are writers and fanboya acting like profits? like they can see the future. ignoreing the facts like this world wide depression thats happening may contribute to, to people buying less.
that comment calling the vita a gamegear when the gamegear failed during a time when people were actually spending money. god I cant wait for the vita to drop its price just to see what you negative people come up with...that the real reason why the vita isnt selling I mean if you want a handheld and are torn between the vita and 3ds financially you pick thr 3ds because it's cheaper. or better yet a ds over 3ds or psp over vita or wii over wiiu or ps3 over wiiu ect. its all about the money the cheaper the better.

knifefight1896d ago

The article is only talking about the sales projections that SONY made themselves.

Fact: SONY is predicting half the sales they predicted last year.

Again, one more time, that's SONY talking. If you have a problem, maybe you should talk to Sony about it.

Gr811896d ago

Does your comment even mean? How am I a fanboy because I am using factual numbers of Sony's handheld and comparing it to another failed handheld?

I've been very critical of Nintendo and Wii U as well. Hell Nintendo fans have been equally mad at me for my comments lol.

If anything I'm an equal opportunity kind of guy. To have Sony's expectations for the Vita be so low can only mean that this thing is floundering in the market. Pointing that out is trolling? Give me a break.

Perhaps you should expand your interests beyond gaming, as the world is much bigger than arguing over sales of videogame systems.

Krew_921896d ago (Edited 1896d ago )

Funny because I enjoyed my Game Gear more than my Game Boy at the time...

Gr811896d ago

Yeah, your one of those 'hardcore' gamers I suppose. Because GameBoy became a staple which created the handheld market and every handheld since including the Vita is here as a result of the GameBoy. Game Gear, like Atari Lynxx, was beating the crap out of gameboy technically but the software and hardware sales of gameboy were just incredible.

Glad you enjoyed the 2 or 3 Game Gear games more than the GameBoy games. You are truly a great example of why N4G is out of touch with the mainstream gamer.

NYC_Gamer1896d ago

I doubt Sony will continue in the handheld business if Vita doesn't become successful

HyperBear1896d ago

I think if there's one problem with the Vita besides the somewhat initial high price and no quality games the Vita had at launch, it's the implementation of the proprietary memory cards.

I understand they did this for hacking/homebrew reasons, and to protect the developers from losing out on sales, but isn't that what made the original PSP so popular?? In this day and age, if they built a portable gaming machine with the intent of having digital distribution at the forefront of the Vita (with PSN, PS+, PS Store, Digital Downloads) and with only 4, 8, 16 and 32GB versions of memory cards (with the 32GB being $100), they should have designed a MicroSD card slot instead. it's just not economically feasible for the casual audience (even some of the hardcore audience, myself included, aren't buying Vita's) to spend that kind of money at this moment.

Great day for Sony.....Not-so much for the PlayStation side of things. The PS4 will change that!

Th4Freak1896d ago (Edited 1896d ago )

I agree with you except by the quality games, if you were a PSV owner you knew that most of the games have a excellent quality and lot of are console quality games, I can make you a list right now if you want.

HyperBear1896d ago

By quality, I meant a constant/steady release of games (more specifically in the retail side of things, not digital). Plus, it's more of a personal preference for me too. While some or all of Vita's games might be awesome quality to you, there's honestly only 2 or 3 games I would play on it right now, so for me at this point in time, it is not worth it.

Th4Freak1896d ago (Edited 1896d ago )

So you're saying that if the games don't follow your schedule and aren't of your taste they're low quality? Seriously...

KrisButtar1896d ago

Were you not around for the 1st year of the PSP and there memory cards?

Those 16GB memory cards were pretty fricking close to costing a $100, until others started making them after a year, then their prices dropped. Same thing will happen again with these Vita cards.

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