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What if next-gen consoles kill the online pass?

The online pass has a short history and was introduced with a fair amount of criticism. Its purpose, its reason d'etre, is the high percentage of second-hand sales. Throughout this opinion piece you'll see how it's all connected and what happens if the online pass vanishes over night, as it could be deemed unnecessary in the near future.

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Kyosuke_Sanada1656d ago (Edited 1656d ago )

That would put it miles ahead of this generation already that's for sure.

If a used game has online access then customers will still give the company profit in expansions if it tickles their fancy which is much better than no sales at all from not being able to.

1OddWorld1656d ago

You are thinking about this all wrong.

The developer does not want you to purchase their game used, so that you may want to buy their next game new{WTF}.
They have studies done on buying practices that show if you buy used you will most likely keep buying used. Gamer's buy games "new or used" it's as simple as that. Kill the used game market and gamer's will buy new, or not buy anything. Buying used is the same as not buying anything for the company, so your point is completely absent of intelligent thought.

Kyosuke_Sanada1656d ago (Edited 1656d ago )

What are you talking about? If someone buys Battlefield 3 used and like the online battles then chances are they will buy the online expansions/DLC that when it's offered meaning that the company still gets money regardless.

I don't see how that's "absent of intelligent thought" unless statistics show that all used gamers don't play online at all.

I love how companies say they have to "kill" the second hand gaming yet they sell their best pre-orders exclusives in Gamestops instead of creating outlets which give better deals than the used game competitors.

Hicken1656d ago (Edited 1656d ago )

Except buying used is a gateway into genres and franchises you might not have touched, otherwise.

For example, I bought the first .hack used and bought the next six games new. I never would have taken the chance on the franchise- unless it was bargain bin priced- had I not been able to check it out used, with the opportunity to return it if I didn't like it. The same holds true for Persona- thus ensuring my love for all things ATLUS, Ar Tonelico, Mana Khemia, Star Ocean, Breath of Fire, and plenty of others.

About a dozen used games turned into roughly four times as many NEW games. Which makes your study complete and utter crap.

Hell, even your second sentence- which is supposed to set up the rest, I guess- is based on nothing: what motivation would you have for buying new? What indication would they developer have that you not buying used would translate into buying new, instead?

I'd like to see these studies you speak of, but I know you're just blowing smoke.

Edit: The one study you link to says people buy more used than fully digital, which isn't the argument you're trying to make. And it's easy to see why people would want to picked used over digital: you can recoup your own personal losses with a used copy by selling it. Or, as I stated, you can return it if it turns out to be something you don't like.

Additionally, NO ONE is owed profits of the resale of an item they no longer own, and a lack of a used counterpart is no guarantee of a new sale, instead. There is, therefore, no "loss of profits," but only a POTENTIAL gain.

By all means, continue to fail.

1OddWorld1656d ago (Edited 1656d ago )

"Response to Kyosuke_Sanada reply"

Your reply gives me info you should have included in your first post. You should explain your thoughts more clearly before posting. Try proof reading, otherwise your post is left up to interpretation. So I will stick by my statement that your post was absent of intelligent thought.

People who buy used games are frugal to put it nicely. And frugal people are not going to part with a dollar for new outfits or maps.

People buying used is a lose lose for developers.

I could see the online pass disappearing because developers can utilize security features that XBOX and PS4 have built in to stop you from playing a used game at all. As Sony has stated that they will not block used, but the tech is there for the developers if they chose. So you may have to pay a fee to play your used game at all "pass".

"Response to Hicken"

It seems to me that you and Kyosuke_Sanada think developers should turn a blind eye to loss of profits "that is what a used game is for them" in hopes that down the road you wont be so cheap and buy new.

And I said and I quote "They have studies done on buying practices that show if you buy used you will most likely keep buying used."

I have one question for you. Do you still purchase used games?

I cant find the exact study but here are a couple seeing as you think they don't do studies on your buying habits.

http://www.vg247.com/2013/0...

http://www.marketreaderpro....

You are dense sir.

1OddWorld1656d ago

"Response to Hicken"

I linked articles that directly correlated to gaming and buying habits. I did say that I am unable to show the exact study that I have read. I only referenced what I had read because its common sense. A person who purchases used games will continue to purchase used games. Which is also why I asked you whether or not you still purchase used games. Your answer is obviously "yes" and that proves my point.

Then you state: "Additionally, NO ONE is owed profits of the resale of an item they no longer own, and a lack of a used counterpart is no guarantee of a new sale, instead. There is, therefore, no "loss of profits," but only a POTENTIAL gain.

This all falls under "intellectual property" law. Here is a link just in case you think I am blowing smoke.
http://en.wikipedia.org/wik...
You are correct the developer isn't entitled to the profits of the resell of the disc, but you don't own the Intellectual property.
True. Lack of a used copy is not a guarantee of a new sell, but it is a potential profit from the sell of a new copy.
Buying used is seen as a loss of profits by developers no matter how you try to put a positive spin on it.

They didn't have a way to protect their intellectual property. Now they do. The used game market has always been a grey area but as security features like "online passes" and the tech in the PS4 and Xbox:Fus this grey area is disappearing.

+ Show (1) more replyLast reply 1656d ago
Tapioca Cold1656d ago

Xbox Live already is an online pass. What makes you think they ll kill it?

MestreRothN4G1656d ago (Edited 1656d ago )

Surely, no online passes will be needed when the imminent no second-hand sales policies arrive.

We are a bunch of idiots as consumers, we accept ANYTHING they throw at us. Obviously we will make everything we can to keep ruining the business.

sandman2241656d ago

I hope they do online passes suck balls!

Majin-vegeta1656d ago

Activision produces good quality content that ships after the game has launched and it charges for it almost the same price as the full game,

http://www.sherv.net/cm/emo...

USMC_POLICE1656d ago

I agree the charge full price for dlc however I disagree that Activision produces good quality content. For one Activision is a publisher not a devolper and secondly call of duty is no longer good content.

h0stile1656d ago

good point on the "production"... I overlooked that..thanks...I'll edit the text.

how good it is...it is debatable. I'm usually speaking from a business perspective and if it sells, it's good for the business and valued by the players who buy it. call of duty sales will decrease over time. it's impossible to sell each year more and more units. ppl will get tired of it someday, but that day is not today.

admiralvic1656d ago

I don't think it would make a difference.

People quickly learned that some people don't redeem online passes, so they can be obtained via second hand with the game. It was also not a concept that every company took to, nor did it make a real difference in sales. Also we saw GameStop give online passes with preowned purchases (my friend at GS told me used copies of SS come with a online pass), so it really became a moot point over time.

I think removing online passes would improve the relationship between consumers and publishers, but that's about it. I can't say I skipped a game for having an online pass, nor did I buy one simply because they didn't support the practice. No doubt they'll see they're actively losing money on this venture and that alone will put an end to it.

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