There’s a tiny orange box moving around the screen of the PlayStation Vita. Its name is Chris. It is an ordinary square — perhaps even less than ordinary. This square doesn’t jump very high, can’t float and it has largely committed to going through its digital life as a grump. That is, until Chris meets Laura. Laura is afraid of her powers. Laura is also a box — a long, rectangular pink-ish box.
Five months into 2013 and gamers have already been introduced to a bounty of impressive characters and worlds. Not all have been a success, such as the recent digital interpretations of Kirk and Spock in “Star Trek” or the thick-skulled gunners of the most recent “Dead Space.” Others, such as Elizabeth in “Bioshock Infinite,” brought an emotional center to the usually mechanical first-person shooter genre.