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Submitted by cyguration 598d ago | video

GTA IV's Back To The Future Mod Can Travel To Western Times

Gaming Blend "Like many naysayers out there humbled by the pure genius of the modding community, I can only hang my head in shame for being so off the mark, as the Back to the Future mod collaborators have actually managed to make it where you can travel to different time zones with the mod. It is, without a shadow of a doubt, the most insane thing I've seen for Grand Theft Auto. So yes, you can travel from GTA IV to Red Dead Redemption. Stand up and give the modders a hand." (Grand Theft Auto IV, PC)

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konnerbllb  +   598d ago
OMG YES
3-4-5  +   598d ago
This is actually creative and cool. This person has talent.
Snookies12  +   598d ago
That is pretty awesome. If only Doc had a better model lol!
Root  +   598d ago
I don't know why there isn't an open world game like this

Have a huge map but involve a time traveling mechanic which would allow you to change the look of the map by going forward or backwards in time.

If you change something in the past it would effect the present map for example

It would involve some great environment changes
cyguration  +   598d ago
That requires a lot of scripting and very, very, very savvy programmers.

It might seem as simple as tossing in a bunch of {if {else}} statements but if it looked like GTA IV and had that kind of feature it would be tough getting that to work on today's consoles.

It's totally possible to have a game sacrifice graphics on next-gen consoles and do exactly what you're talking about. That kind of feature set would require a ton of memory and very fast memory to be able to transition like that. Consider all the assets have to alternate (different looks for each ped even if they have the same AI script/routine, different vehicle models, different housing assets).

That's not to mention the logistics involved with rearranging assets for buildings you can enter/exit and altering the shaders for indoor/outdoor shadows/lighting that would change with the geometry of the building.

It's cool concept, though.
Bladesfist  +   598d ago
Your brackets for if and else are wrong ;). Secondly no one would ever think it was as simple as throwing in a couple of selection statements. The asset loading is a fair point though but you would have to load from disk most likely unless you use tiny textures meaning it will probably require an SSD to not stutter or go the unreal path and load in small textures first and then detail textures.

This has been done before in games like quantum conundrum (although some of it may just be shader switching).
#3.1.1 (Edited 598d ago ) | Agree(1) | Disagree(2) | Report
StockpileTom  +   598d ago
Exactly, cool stuff like this requires lots of extra work and RAM! I hate it when so many people underrate the value of RAM just because no current games really utilize it.

If everyone had more RAM then developers would be more likely to try out more polished concepts like that(though likely not at that scale).

Attention to detail is really what sets apart the great creative directors out there. If a publisher allowed one of them to take a concept like that and run with it I would gladly pay $120+ for a game like that.
#3.1.2 (Edited 598d ago ) | Agree(1) | Disagree(2) | Report
Rauland  +   598d ago
Video published Nov 20, 2012

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