Top
70°

Why it's time to stop hating AAA games

GamesRadar - In the past few years we’ve seen a swell of hatred for what the games industry calls ‘AAA games’. For those who don’t know, AAA games are the biggest blockbusters of the year; the multi-million sellers with the multi-million dollar budgets. Think Call of Duty: Ghosts, GTA 5, Battlefield, or FIFA. They’re the most highly-polished and popular games available, and for the most-part they get the biggest scores. And--similar to other media like films and music--that popularity can bring resentment.

Read Full Story >>
gamesradar.com
The story is too old to be commented.
Enemy1118d ago

Yeah let's all blind-hype and not question just because they have a high budget. AAA means nothing as continuously proven by the indie scene.

We keep getting over-budgeted sequels that offer nothing new and no one's supposed to notice?

The_Infected1118d ago

Yea like Indie games are superior in any way right? They both have their fair share of hit and miss titles.

CEOSteveBallmer1117d ago

Nothing new?? Then don't play Tomb raider, Bioshock infinite, DMC, Far cry 3 and more high budget games. What's the use of playing on a PC and console if you only play indie games and casual games. Core gamers support smaller indie games and casual ones but it doesn't mean its the only game you need to play. If we are talking about innovation, If an indie game can do it, Why not a high budget game?? Common sense man. common sense.

admiralvic1118d ago

It's sad, but I don't need to read this article to know it's stupid.

The simple fact it's AAA, means that people are more likely to play it and that in turn makes it more likely for someone to dislike it. You'll probably never read a hate article about Orgarhythm or anything, because the only people buying it are the ones that are sure they would enjoy it. The other reason is that people don't waste the time to call out a small game like Neptunia, for two reasons. The first being that so few people have actually played it, that the article wouldn't get views and really their opinion would be read by so few people that it would be a waste of time. The other is that these games typically get excuses for why they're the way they're. Like Neptunia didn't have a big budget, so reusing resources / elements isn't really a huge deal, where as the same happening in a game like GoW A (with a rumored 50,000,000 budget)... well it's hard to justify the same thing.

In either case, AAA games are not some magical group of games that are automatically perfect because a lot of money was spent on them. We've seen plenty of awful games in the or near the AAA category, so it's not like it's impossible to hate them either. In the end, this is like asking us not to call out CoD for any reason, since any negative opinion is automatically invalidated by sales, but in reality it's okay to dislike something if you can RATIONALIZE it in a calm and productive matter. In the event you can't rationalize your opinion, then keep it to yourself. No need to call something out when you yourself can't explain why you feel the way you do.

AHall881118d ago

There will always be groups of people who think it's cool to hate popular things. Best to just ignore that bunch and move on.

Jyndal1118d ago

It's not about hatred.
It's about demanding more from those that have more resources to put towards games than the smaller developers do. If you're Rockstar, Capcom, Ubisoft, EA, or Bethesda, you have an increased obligation to present top notch, ultra polished games.
I support the smaller, independant developers because that's where I find the innovation lacking from many of today's "AAA" games.

CEOSteveBallmer1117d ago

If an indie game can do it, Why can't a high budget game do it??. Im sorry but almost all innovations are done by AAA games. Call of duty - Modern FPS mechanic, Resident evil 4 - over the shoulder camera, gears of war - cover system, Final Fantasy VII - first 3D JRPG, Elder scrolls series - open world RPG, Metal gear solid series - stealth action genre, Resident Evil series - Survival horror, Mario - platforming.

Bottomline: Whether some of my examples are old but in their time, they are a big budget game. thus making them AAA by todays words. Yes, mario is a big budget game in the 80's. its not a casual and indie game. but a core game.

-GametimeUK-1118d ago

I love AAA games.

Quite a lot of people on the net have elitist attitudes and are very anti mainstream. They will just hate on something for being popular just because it's popular (even without fully playing it).

Why o why1118d ago (Edited 1118d ago )

There's room for all types of games. Our preferences shouldn't mean we hate the types of games and experiences we don't prefer. Live and let live.

Some of the practices of those able to better afford the production of aaa games has been questionable. I would expect the smaller indies would need to use the models used by the large companies more than they do.

Show all comments...
The story is too old to be commented.