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The wonderful(?), terrible(?) future of video game advertising

GamesRadar - Adam Jensen strolls through the gold-tinted streets of 2027 Detroit looking for trouble. A sleek train rumbles by overhead. As he looks up, his field of view fills with blinking, scrolling, glowing ads in contrasting gold and turquoise. Tall LCDs hang on light posts. Others wrap around the corners of buildings.

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