Immediacy is something money can’t buy – and indies stand to benefit

EDGE: "Some months ago, I wrote about how indie games have finally come of age and become a viable alternative to the offerings of triple-A studios after many years of being an intriguing, but not reliably entertaining, sideline. There is another half to this dynamic, which is that mainstream games have increasingly abandoned an entire approach to using the interactive medium, a style of game design that can be exceptional."

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