Last week Shacknews finally bit the bullet and purchased a PlayStation 3 along with Uncharted: Drake's Fortune. That game is undoubtedly the prettiest belle at the ball and quite a joy in the gameplay department, so much so that they are actually finding themself drinking Sony's Kool-Aid, waving a banner for the HD revolution and preaching about set-top boxes and such.
But there's one problem: cover systems. Shacknews don't disagree with cover systems ideologically, because in many ways they bring action titles a bit closer to functional reality, in which players and characters alike take advantage of terrain and behave as though they're actually being shot at. But what's discouraging about the cover system, or more precisely the implementation of the cover system, is the ways in which it informs design choices across the board and cheapens action.
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I agree...im no big fan of the cover system in this game. But i think pros in this game far out way the one con in this game.
isn't this the same cover system as Gears?
Had the entire game been a run-and-gun shooter, it would have lost a lot of the strategy and overall fun factor. And it's actually because of the cover system that the latter segment of the game becomes so treacherous and liberating.
I liked the cover system, but I think the game could've been better if there was both more platforming and more of a mingling of platforming with gunfights. For example, have enemies shoot at you while trying to navigate different obstacles (like the waterfall and jeep part).
I have a feeling this author didn't play the game on Crushing, because then cover isn't so much of a safe retreat place as it is a temporary reload spot. There were some parts that were really difficult because enemies came in from all around you, and you had to change to different pieces of cover.