My name is Greg Johnson, and I’ve been making games longer than I’d like to admit (ever heard of Toejam and Earl? If you’ve heard of my first game, Starflight, you’re older than you probably want to admit). We at HumaNature (that’s Human Nature… not Huma Nature by the way) are a pretty small group, as far as game development groups go these days. Our (admittedly lofty) goal is to create new and original game experiences that reach out to people looking for more humanity in games. We love interactive stories, emotional expression, and self-discovery — we’re not so big on shooting things.