(Editor’s note: Restarting this bi-weekly feature, Michael Oshima shares his frustrations while diving through the vast library of videogame “classics” in the name of games journalism. Please be gentle and remember Wheaton’s Law.)
"Videogames were always a tag-team-spectator sport in my house. I played with my younger brothers, usually, and we played a few of the action adventure type games, of which I remember one of the Star Wars games and the new Prince of Persia games, but always together. I was good at the puzzles, riddles, mazes, ciphers and things like that. I never met a sidequest I didn’t love.
My brothers were always better at the shooty, stabby, fighty parts, so I just handed off the controller for all the more un-subtle explosion-type sequences. I had always thought that they didn’t have the patience to do random side quests and long climbing sequences and stuff like that, so this was just a reasonable division of labor that kept everyone mostly happy, especially my mom who didn’t then have to hear us killing each other over who got to play next."
- Michael Oshima