Splinter Cell Blacklist won't feature a main menu, it has been revealed.
The stealth-action sequel will instead bridge together its missions and modes with a hub area that's explored by the player using Sam Fisher.
Missions will be selected by talking to fellow agents, or from a map screen that also displays the status of online friends for co-op opportunities.
Each of the four agents will give Fisher different types of co-op missions. Grimm offers Ghost playstyle objectives, for example. Fisher's relationship with each of the agents will change as the story evolves.
The hub area ties into the story of Forth Echelon being a covert unit that's situated in a plane, travelling the globe and chasing leads in multiple countries.
The idea to drop a menu came from creative director Maxime Beland's frustrations with how multiplayer modes often feel disconnected from the campaign.