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Deadly Premontion: The Director's Cut review Eurogamer

If there were such a thing as video game outsider art, Deadly Premonition would be it. Hidetaka "Swery" Suehiro's 2010 horror mystery is naïve, ugly, overreaching and often tedious to play. Its weird blend of detective thriller, open-world adventure, survival horror and surreal art piece often seems to have been beyond the means, not to say talent, of its creators to achieve. But there's an endearing artlessness to its pursuit of this impossible dream. It's an authentic and un-selfconscious game, and the laughs, pathos and charm it possesses are real.

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