There’s been a real push this generation to improve game stories. That’s not to say that good stories are unique to recent games, the likes of Metal Gear Solid and Final Fantasy titles have made attempts to tell grand stories in the past, but it seems like the story has been increasingly pushed to the front of many games. From huge titles like Mass Effect and the recent Tomb Raider, to the smaller ones like Thomas Was Alone, the story has been central to success. As someone who loves a good story I can only hope for more of them.
However this push has, in my opinion, had a bit of an adverse affect on some titles which have forgettable or shallow plots, receiving less favourable reactions than they would have in the past. I recently played through Army Of Two: The Devil’s Cartel, a game that wasn’t met with much fanfare and won’t any win awards for its story telling, but offered something that seems to be a bit of on a decline – silly, over the top fun.