Receiver treats the gun as the central aspect of the game from a simply brilliant. Receiver is not at all a big game and go even further to call him little more than a tech demo, but this focus on the gun is simply ingenious. Does not have a huge arsenal like the other games, the weapons are actually very limited. But those that are present are distinct and operate completely differently.
How this is done then focus on weapons? Nothing here is done alone and it's really simple point and shoot. Imagine a gun for example. In other games work like all the weapons. Usually have 6 bullets and shoot them until needed recharging, which takes about 1 second and involves pressing a key. In Receiver everything is more complicated.