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How 3D scanning helped create the face of Bioshock Infinite’s Elizabeth

Since the beginning, BioShock creator Ken Levine has stressed that his goal was to make Elizabeth feel like anything but a video game character. And while half of that effort is good writing and voice acting, the other half is good technology: Elizabeth had to look and act real — otherwise, the Bioshock Infinite experience would fall apart.

And pulling that off, as you might expect, takes a lot of work.

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venturebeat.com
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Sadie21001177d ago

Someone is about to iron that girl's face!

R_aVe_N1177d ago

eeek don't iron her face she is very attractive imo. You save the iron for the ugly ones....